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Jägermörder 02 Terra Nova

   (61 reviews)
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5 Screenshots

About This File

You have been transported to a Mars laboratory to eradicate the hellspawn threat. The fourth rock from the Sun had been terraformed decades earlier to provide an isolated environment for classified experiments. It is your task to destroy every lifeform on the premises and get off the planet.


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NuMetalManiak

  

like a lot of maps before it, Jager 2 is notable for having an interesting an rough beginning before becoming easier afterwards. the base still looks amazing, and this time the gameplay actually manages to be somewhat interesting, although there were still a number of moments with nothing but shoot in front of you. some neat things like the air shaft and the escalator, and the map still got a nice modern-Doom feel. that's about it as far as it goes though.

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JudgeDeadd

  

A good-looking and quite fun map. The first few ambushes can easily kill a first-time player but oddly the map actually gets easier afterwards.

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Bryan T

  
Not confusing. Lots of barons.

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Guest

Unknown date

  
Good god damn job. A map that has the classic feel to it but detailed very very nicely. This is one of the best maps I have ever played I think. 3/28/07

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Guest

Unknown date

  
Dmdjm01 on pure steoids. Very good nasty traps in almost any area. The start is not so easy with one elevator and chaingunners at different floors. Then a surprising cage surrounded by the evil. And finally one hall trap wich is very annoying. two knights/one pinkie no space for maneuver.After that things calms down a little. gameplay preserves all the way around balanced with some tense situations near the end. A very good sequel. 4/5

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Guest

Unknown date

  
Looks good, gameplay varies. I didn't like how monster placement consisted mostly of cheap surprises. There's too much health and armor, and tons of rockets and cells. Some areas later in the map were underdetailed compared to the earlier places. But it was fun, so 4/5 - Belial.

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Guest

Unknown date

  
This is a large map and it's looking great due to a hell of a detailed ambience. The game is tight overall. Some episodes with weaker monsters lead to traps and situations where you have to show some skill in reaction, moving and shooting accuracy. And a few situations are really rough, but just not too hard. In total, gameplay has a perfect flow. Ammo and health come in appropriate amounts and the secrets are well done, too. Great map with a nice oldschoolish feeling. 4.5/5 -Milian

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Guest

Unknown date

  
Awesome map 5/5

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Guest

Unknown date

  
Awesome. Good detail, fair gameplay, l33t stuff. -Moti

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Guest

Unknown date

  
It's an awesome map (the escalator is a neat bit of design that just adds a cool touch) that tends to throw a lot at you. Not much time to breathe.

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Guest

Unknown date

  
Great looking level with serious gameplay flaws, too unfair or too easy 3/5

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Guest

Unknown date

  
Good design , good ideas, good gameplay !! 5/5- burgess

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Guest

Unknown date

  
dmdjm01 was released on 7/11/99. Talk about a delayed sequel! But well worth the wait, as this map is beautifully detailed and features some devious traps. Fun map, looks awesome. 5/5

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Guest

Unknown date

  
Just rubbed me badly, and the first set of traps felt assholish.

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Guest

Unknown date

  
Just. Plain. Cool.

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Guest

Unknown date

  
not so special 3/5

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Guest

Unknown date

  
well this is a beautiful map. Gorgeous. Umm I don't like monsters popping out of the ground. Make them teleport in. Some fights against the tougher demons felt a bit boring coz it was still easy, only took longer. Ending is nice. The lift part followed by the trap at the start is one of the hardest elements of the map. Make it easier. The only major setback I think is that the fights could have been more engaging. Still, I loved it. 4 stars --- Starburst.

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Guest

Unknown date

  
Very good and professional work as usual from you afterglow. -Bryant Robinson

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Guest

Unknown date

  
L33t ind33d. Elevator with chaingunners and instant opening traps seem sneaky a bit, but rest is pure pwnage. 1337/5

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Guest

Unknown date

  
Great. Some traps were quite annoying but still 5/5 - Damned

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Guest

Unknown date

  
Fucking awsome map. loved it. the traps were a pain in the ass though. 5/5 -=R3D=-

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Guest

Unknown date

  
I liked the music. Better in everyway than it's prequel. 4/5

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Guest

Unknown date

  
I got bored after the first 20 mins

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Guest

Unknown date

  
Awesome stuff 5/5 - Kirby

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Guest

Unknown date

  
Nice level design and gameplay, the traps and ambushes kept me alert the whole time. 5/5 - shtbag667

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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