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Qboard Doom2 SP wad

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Doom2 SP wad containing 3 SP maps by the above authors. The project originally started out as a "retro" mapping project, i.e. for a large group of quake mappers to each make a doom map and then combine them to a megawad. Sadly after the initial enthusiasm of dozens of mappers only 3 people actually came up with a map and the result is this wad. Rather than letting the project die or waiting forever, we decided to release it anyway.

The result is 3 very different maps:

map01 - by Aardappel, Doom2 style outside affair meant to be played with the chainsaw only map02 - "Hell's Bunker" by Biff Debris, detailed and textured exclusively in q2 textures map03 - by Lunaran, Doom1 style intense combat, with puzzles & surprises


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Unknown date

  
e1m1 : Awesome unique map for using the chainsaw most of the time. There are some infights between lower marines and imps which can be used. Also one hidden knight to cut!. The pistol has some ammo too but enjoy the chainsaw all the way plz =) e1m2 : quakish map. normal gameplay. nothing special except the textures. e1m3 : large tech base. Wow that archvile surprised me!. Overall Good and Balanced level set IMO. Gets a 3.9 ahhhhrrrrrggggggg 4/5 =)=)

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Unknown date

  
Map 3 is the best out of all. 8/14/07

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Unknown date

  
Tableau super beau avec zdoomgl que j'ai réussi en une vie à UV 4/5 - Eye's

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Unknown date

  
I liked it - some unkillable monsters in map03

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Unknown date

  
Map 1 and 2 are average a bit, nice looking, but too simple and not too interesting. Map 3 is cool, tho. Entire thing isn't too though, can be done rambo style. Play if you have few minutes to waste -- Brun Ohn

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Unknown date

  
I really like these maps. Aard's is rather average, Biff's is nice looking but boring as hell, Lun's map is the best of 3 and sports a nice theme. Highly recomended. -N

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Unknown date

  
3 unique and great maps, each well-designed and well-detailed in their author's individual style. MAP01 is a short rock and brick map with easy enemies. MAP02 is a short metal base made with Q2 textures which looks absolutely great. MAP03 is a longer silvery base which is excellently planned and non-linear. The gameplay is not hard but is fun. Definitely recommended. 5/5

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Unknown date

  
Preety nice (in gameplay) and few details, I really enjoyed those 3.

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This is a wad with 3 maps by 3 different authors which is very apparent when you play it. The maps differ in looks and gameplay. Map 01 is interesting because you only have a shotgun and a chainsaw in a large outdoor. Map 02 is decorated with Quake textures but a bit monotone looking and gameplay is not too challenging. Map 03 is a quite normal Doom map, well done but nothing special. You can play this, but don't expect the reinvention of Doom :-) 3/5 -Milian

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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