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DM Patch #2 (Inspired By SiN)

   (4 reviews)
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About This File

A deathmatch gameplay enhancement, based on SiN. Not nearly as complex as my Quake3 based patch...

All weapons are changed:
1: Fists Twice as strong as before
1: Plasma Accellerator In close combat mode. Is 3 times as powerful up close as it is far away.
2: Machine Gun Finally, a useful default weapon.
3: Shotgun Fires the SSG spread. Slow action, but deadly.
3: Rifle Super strong pinpoint accuracy.
4: Chaingun Spray and pray.
5: Rocket Launcher Nothing too different here.
6: Plasma Accellerator Again, not too different. Faster plasma.
7: Quantum Destabilizer Fires a spray of flames. Be careful, as it hurts to touch the spray! Has a limited range, so no sniping!

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Unknown date

I'd like to see people using this in deathmatch servers, even though I don't play deathmatch myself. It's a real shame more people don't use these mods, because it'll give new variety to the servers. -WW

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Unknown date

This is extraordinary. I love it. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.