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Bart's Office 1.1

   (5 reviews)
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About This File

This is a DOOM PWAD of E1L1. Created using DEU 5.0 and tested with the registered version of DOOM v1.1. This PWAD only works with the registered versions of DOOM. Bart's office is a level that accurately models Bart's real-life office floor. It features 30 private offices, 2 elevators, server room, corner offices, executive washrooms, cafeteria, board room, and a beatuiful 2nd story view. All offices are populated with a monster that most closely aproximates the nature of that employee. Located in Sacramento, "3NET Systems" developes and sells Labratory Information Systems to hospitals around the world.


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Unknown date

  
This is just terrible. A buggy and ugly map (in the E1 style) with lots of pointless, identical rooms, trying to replicate someone's workplace. --1/5

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Unknown date

  
This is dated April 1994, which is very early indeed. It's a simple "my office" level, with a couple of large open-plan rooms and some copy-and-paste individual rooms around the edges. 49 mostly weak monsters, all the weapons, an early use of the multi-floor stair teleport design trope. It has all the keys, but you can just run to the exit switch in about twenty seconds. I'll go easy on it, given the age, and give it a star.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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