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Sanity Bleeds "Demo"

   (21 reviews)
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Guest

Unknown date

  
Great atmosphere, nice detail and decent gameplay. Worse thing I have to say about it is that I had to go into DB to close a bunch of open sectors in the yellow key room(was causing zDoomGL to crash). Anyway, it's good to know that you plan on continuing this now, definitely look forward to the final project. 4/5

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Unknown date

  
wow. I love the first map. The large halls with some hellish ilusions at the same time you move forward is pretty cool and the marine don´t know what expect.=) Also is excellent the interaction between most of the doors/switches/objec ts with the player. Good feature for exploring. The second map is a tech base with a lot of detail but lacks of the map 1 interaction scripts. thx for releasing it. 4/5

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Unknown date

  
Very good, very detailed, very atmospheric. If you have ZDoom and you don't play this, you're just stupid.

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Guest

Unknown date

  
packed with ugly repetitive detail. **

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Guest

Unknown date

  
Only 3 Stars? This wont do.. (5/5)

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Guest

Unknown date

  
amazing 5/5 - dron

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Guest

Unknown date

  
Not a bad map by any means. Interesting overall design, despite that a lot of the detailing gets repetitive after only a few corridors in. Nice looking rooms here and there, and the gameplay is sufficient. 4/5

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Unknown date

  
damnit, this is near perfect! Fuckin' great scripting in lev.1 and sheer beauty in architecture in lev.2 - damnit, why don't you finish this megawad? ... Luv it, 5/5

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Unknown date

  
Excellent, even though I had to noclip through 2 doors for some reason. Too bad it's abandoned now, it could have roxored. The atmosphere is great and the intro really contributes to the 'feel' of the wad. Solid gameplay too. 5/5 - Belial

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Guest

Unknown date

  
It's good, but needed more work. As it is, 3/5.

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Guest

Unknown date

  
First map, awesome atmosphere. Second, unfinished. 4/5 because I still loved that atmospheric script in the tunnel..

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Guest

Unknown date

  
wow! 4/5

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Guest

Unknown date

  
Yay. It's a shame that it's abandoned project - it's probably the best implementation of old "hell infested base" cliche I've ever seen. Tons of atmosphere and completely smashing architecture. Great job with immersing player in the cold, dark (notice the lighting!), massive concrete buliding instead of bunch of vectors and textures. Also, features nice tension building with the first map. 5/5, you have to see it - Brun Ohn

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Guest

Unknown date

  
That mirror with the walls behind it to create that scary effect was awesome. 4 stars.

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Unknown date

  
the detail is ugly, and i didnt exactly see how it was original...

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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