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E1M3: Toxin refinery

   (39 reviews)
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An remake of the original map completely made from scratch in about three weeks time. I tried to let my map look as close as possible to the original, and with an good result. I never thought I could't pull this off, but I managed to get it done. Added alot more detail to it, and some extra secrets an monster traps. If you like old school looking doom maps, than give this map a shot it deserves it.


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Guest

  
More goodness from the devil himself. It may not be the greatest wad ever but it's good old doomy fun for everyone. -TRRobin.

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Unknown date

  
Wow Super tableau qui fais penser à un autre certain tableau ;-) y'a juste quelque mini alignement de texture à faire et ce serais parfait 4/5 - Eye's

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Unknown date

  
it's okay. gameplay is slightly better than your last releaed wad. also, it's kind for people to keep doing these e1 refurbishings with knee deep in the zdoom in progres... 3/5 -bardcat

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Unknown date

  
The detail is stunning. Amongst the best stuff I've seen. THe flow feels a bit jagged here and there and some walls hinder player movement too much. There is nothing too exciting gameplay wise since it's a remake of something I've seen too often. 4 stars - Starburst.

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Unknown date

  
I like this remake, the extra detail is really good. However despite more monsters and traps, the level is still too easy for a single level

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Unknown date

  
A nice remake, still a little too close to the original in some cases. But that's a matter of taste. I agree, the Chaingunners don't fit everywhere. But worth thw download for sure. I'd give it 3.75 / 5.

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Unknown date

  
Well the original wasn't really hard either, I still loved to play this map. Some areas gave me an e1 and others did not, gameplay was rather good actually nothing spectacular bitt still good. Ill give this map 4/5, good job keep making more wads.

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Unknown date

  
Nice. funny, loaded with plenty detailz0r as usual. gameplay wasn´t bad too. Cool Secrets. Worth spare some mins with this kind of toxins :P. 3.5+/5

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Guest

Unknown date

  
A worthy remake. Definetly nicely detailed, but somehow loses some of the original e1m3 "feel" that only Romero could have designed. Still, a great remake. 4/5

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Unknown date

  
Virtually identical to the original in too many ways. If you're going to make a remake at least add something new that amounts to more than just a few new monsters and multiple trim sectors to try and make it look 'nice'. It takes no thought or effort to do that, and it's exactly what I hope KDIZD is not. Stop being lazy and implement difficulty settings, and why put the wad/textfile in it's own directory in the zipfile? A very uninspired 2/5 FP

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Unknown date

  
Wow, suprised nobody from KDIZD has plugged thier project in here yet. 4/5

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Unknown date

  
No mentioning of KDIZD in here. no spam. we don't need the community falling because of a dumb review.

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Unknown date

  
This has to be one of the most pointless maps ever made. Technically there is nothing to complain but why remake one map of E1 in a vastly inferior style but with no real innovation? Everything's in the same place and every solution that works in E1M3 works here as well. I'd rather play the original again - Ketracel White (2/5 points)

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Unknown date

  
5

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Unknown date

  
One of my favorite maps.

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Unknown date

  
Good wad, difficulty is bit high compared to original and chaingunners don't really fit the theme. Some correctly placed impassible tags on walls could help players getting stuck / climbing on the walls effect. Great visuals. Feels much more Doom3 than Doom1. Score 3,5-4/5, so I'll give it 4/5. -smm

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Unknown date

  
I liked altar and titan very much but this is bad. It's boring, shiteasy and almost identical to the original. The detailing makes the map cramped in some places. If you want to do remakes you need to add more than just unnecessary detail. 2/5 - Belial

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Unknown date

  
Suffers from problems Dutch's other maps suffer from .. too many enemies and not enough health. The hitscan enemies drain your health pretty quickly. You're almost required to find the secrets to survive with the amount you're given. Good thing almost everyone knows how to get their hands on that soulsphere .. :P

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Unknown date

  
Take it slow, and enjoy the scenery!

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Unknown date

  
There's a lot of detail in this level, but none of it is interesting. The level is too dark, and the number of enemies and their placement forces the player to advance very slowly, shooting constantly and hoping for a change of pace, which never comes...

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Unknown date

  
Amazing remake of my most favorite Doom1 map. Preety detailed and with lot's of action!!!

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Unknown date

  
As always from DD, a great work. This is a beautified version of my personal favorite doom1 map, and he nailed it right to the last corridor. The ammount of detail is insane. Just shows how bland and uninspired the original ID levels were... -TeH NeXuS

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Unknown date

  
3/5

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This is much like the original, although it's slightly smaller and flatter. The super-secret soul sphere section has been simplified, and thankfully you can now get out of the outdoors toxic pit. The exit to E1M9 doesn't do anything (currently). The extra wall detail was occasionally irritating, because it's easy to "hang up" on it when dodging. Some of the other reviewers mention chaingunners, but there aren't any on the map; perhaps there is another version out there.

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Unknown date

  
Great detailin, but there isn't much here that's new. The layout is like a more open version of the original, with many of the same traps, secrets, and progression. Damn near identical. Gameplay is... okay. Just too predicatble. DD, you're a great mapper, but you're purely original maps are better than this. -Snakes

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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