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IMPS.WAD ver 1.0

   (4 reviews)
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About This File

This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside" in this one. Very hard to finish on level 4, but it can be done.


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Guest

Unknown date

  
Not a BAD map for 1994 vintage since a dos based editor like the original DoomEd must've been difficult to work with, with no or little graphical representation of the level aligning textures must've been time consuming, However I could be wrong. All in all an average 1994 level.

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hex11

Unknown date

  
Heads up: this one crashed Chocolate Doom: it segfault'd on the winding staircase, while in R_DrawMaskedColumn() . Plays fine in PrBoom.

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Guest

Unknown date

  
Most of this one falls pretty firmly within the "awful" category. There is one section I did like, the outdoor catwalk with monsters on pillars. The start is made a little tougher by forcing you to go through some harmful ooze if you want to get 100% kills (or if you don't know the right way to go), the rest of the map is easy and straight-forward. Health and ammo was nicely balanced. The overall impression is still not good enough to warrant a higher grade than... --1/5

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Guest

Unknown date

  
As the man says, although I give it two stars because it didn't anger me. Perhaps I am in a pleasant mood. I have just had tea. It's a typical mid-1994 wad, shambolic and odd and not very well made. There's an invulnerability sphere right near the exit, for example, but the "final battle" involves half a dozen imps and sergeants. Robert Plant's solo career, eh? Hasn't really taken off.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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