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IMPS.WAD ver 1.0

   (4 reviews)
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About This File

This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside" in this one. Very hard to finish on level 4, but it can be done.


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Guest

Unknown date

  
Not a BAD map for 1994 vintage since a dos based editor like the original DoomEd must've been difficult to work with, with no or little graphical representation of the level aligning textures must've been time consuming, However I could be wrong. All in all an average 1994 level.

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hex11

Unknown date

  
Heads up: this one crashed Chocolate Doom: it segfault'd on the winding staircase, while in R_DrawMaskedColumn() . Plays fine in PrBoom.

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Guest

Unknown date

  
Most of this one falls pretty firmly within the "awful" category. There is one section I did like, the outdoor catwalk with monsters on pillars. The start is made a little tougher by forcing you to go through some harmful ooze if you want to get 100% kills (or if you don't know the right way to go), the rest of the map is easy and straight-forward. Health and ammo was nicely balanced. The overall impression is still not good enough to warrant a higher grade than... --1/5

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Guest

Unknown date

  
As the man says, although I give it two stars because it didn't anger me. Perhaps I am in a pleasant mood. I have just had tea. It's a typical mid-1994 wad, shambolic and odd and not very well made. There's an invulnerability sphere right near the exit, for example, but the "final battle" involves half a dozen imps and sergeants. Robert Plant's solo career, eh? Hasn't really taken off.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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