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The Gallery

   (8 reviews)
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2 Screenshots

About This File

Named for the two large galleries on either side of the main chamber. This .wad is exciting and challenging in both deathmatch or single play. Good luck and good hunting. Mike


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Erick

  

Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.

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Zahid

  
short and too basic...seems a DM layout than Solo

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Guest

Unknown date

  
Could use more than just one wall texture in the level, also more height variation. Those "invisible ambush" places were good, though.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Bleah.

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Guest

Unknown date

  
Fun, but a but short.

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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