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MEGADETH Version 2.4a (updated to DooM v. 1.9)

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About This File

* mega.deh * In mega.deh is the MegaViolence mode. If you use plain vanilla doom, you can load it with dehacked (it's stored at utils/exe_edit/dhe31.zip in the /idgames -archives, see list of mirrors at the end of this file) into your doom.exe. If you use an advanced source-port, you can load it with the -deh -parameter. [Please read MEGADETH.TXT in megad24a.zip for detailed description of the MegaViolence Mode.]

* laser.wad * Laser-sight graphics for weapons. Newer source ports shouldn't have problems with loading this graphics-replacement in combination with the level-wads in this release. But if you use plain vanilla doom, you should get the latest version of DEUSF ( /utils/graphics_edit/deutex/deutex44.zip in the /idgames -archives) and join them. If you do it with MEGADETH.WAD, the command is: DEUSF -join MEGADETH.WAD laser.wad (MEGADETH.WAD now contains both wads). Typing: -append MEGADETH.WAD will append the sprites & flats of Doom to that WAD. This will work also with the other level-wads in this package. Again: Most newer source-ports don't require this procedure.

################################################# # THIS COUNTS FOR ALL THE FOLLOWING LEVEL-WADS: # # Please use mega.deh and laser.wad instead of # # the outdated 1.2-only addon-files! # #################################################

* MEGADETH.WAD * The ultimate DeathMatch level. This level is specifically designed for DEATHMATCH play. It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East); ARENA (West); and the WARP ZONE (North). There are also two SECRET ROOMS. Each zone has its own theme, strategy and secrets. Note that the skill levels (1-5) also have a major effect on the strategies. MEGADETH is designed to be played with monsters present. MEGADETH incorporates the use of enhanced weapons. Laser sights and MegaViolence mode are independently switchable (see mega.deh and laser.wad). [Please read MEGADETH.TXT in megad24a.zip for detailed background story and gameplay hints.]

* KHOON.WAD * KHOON is the Punjabi/Hindi version of MEGADETH (sounds in that language). Originally published in DMKHOO.ZIP. [Please read KHOON.TXT.]

* MEGANUTZ.WAD * Another version of MEGADETH.WAD. Originally published in DMNUTZ.ZIP. [Please read MEGANUTZ.TXT.]

* DETHSTAR.WAD * DETHSTAR Version 1.1 It's a modified version of WARZONE4.WAD by David M. Lewis. It is E1M4 in WARZONE0.WAD. Both can be downloaded from the /idgames-archives here: /levels/doom/deathmatch/v-z/warzone.zip . [Please read DETHSTAR.TXT.]

* STARBASE.WAD * STARBASE Version 1.1 - A modified version of SPACE.WAD by Chris Badger. The original, that works properly only with DooM v. 1.2, can be downloaded here: /levels/doom/deathmatch/d-f/dmspace.zip - A bugfixed version, that works properly with DooM v. 1.9 can be found here: levels/doom/d-f/dmspc-fx.zip The bug fix was made by Sean Hawthorne. - That 1.2-only bug was also in the MEGADETH- version, STARBASE.WAD. It was solved by the uploader (FunDuke). The original version is stored in starbold.zip. [Please read STARBASE.TXT.]


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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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