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Demented Reality A DeHackEd revolution!

   (25 reviews)
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3 Screenshots

About This File

This mod is a bit of a tech demo: It combines DeHackEd and DECORATE in a way that has never been see before.


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Guest

Unknown date

  
This wad seriously kicks ass. Best railgun I've ever seen before. No longer do we have to worry about always having to use the Q2 Railgun or nothing. -=Guntram=- ^w^

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Guest

Unknown date

  
I'm a sucker for weapon wads, and I liked this one too. It doesn't seem to work with GZDoom 1.5.6 and Skulltag .98D R3021, which are ports I use most often, so I can't run this on my Skulltag server. Shame. But it works fine on GZDoom 1.1.0 + vanilla maps, like Evilution.

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Guest

Unknown date

  
Dehacked is basically a tumor when you put it together with Decorate.

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Guest

Unknown date

  
Magnum and pistol look ugly, but still nice wad.

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Guest

Unknown date

  
Nothing very groundbreaking. Not as impressive as many pure-Dehacked weapon mods of yesteryear.

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Guest

Unknown date

  
supersonic!

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Guest

Unknown date

  
fucking beautiful, gives me that new game feeling too 5/5

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Guest

Unknown date

  
I liked it, but the only problem was the pistol. It looked like a cell phone for God's sake! You had me worried with the railgun for a second too. I thought you were just going to use that horrible Quake 2 railgun effect that everyone uses, but no. You created your own, a VERY good thing. 4/5 -craigs

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Guest

Unknown date

  
Holy crap, this kicks ass! TDA, another owning mod of yours, great job! *****- 5 stars -Chronoteeth

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Guest

Unknown date

  
What he said. -Xenophon

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Guest

Unknown date

  
Greatness, and nice use of the magnum sprite I modified ;) -Bashe *****

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Guest

Unknown date

  
ROFL DOOM'S LITTLE HANDS ON RELOADING THE RL IS CUTE

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Guest

Unknown date

  
Pretty damn awesome!!!

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Guest

Unknown date

  
"Dehacked is basically a tumor when you put it together with Decorate." Totally agree to you.

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Guest

Unknown date

  
"this is NOT something that is "never seen before" So this is not a DeHacked revolution. It is quite easy and ive done it in my own wads before." I take it you've used a combination of Decorate and DEHSUPP in the same manner as this??? yea, thought so.. -Inuyasha_989

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Guest

Unknown date

  
nice 5/5 -CK

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Guest

Unknown date

  
ummm are u stupid? this is a great but this is NOT something that is "never seen before" So this is not a DeHacked revolution. It is quite easy and ive done it in my own wads before. heh. but ur wad is good none-the-less. 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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