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Ozarka

   (6 reviews)
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About This File

This is my last low-detailed map. Someone showed me what people meant by "detail" and I was too far along in this map to start over to make it to this week's /newstuff. So this is low-detailed I know that. Hope you enjoy it though.


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Unknown date

  
Of course as far as detail is concerned, there is no heightened rule that says, "lots of detail makes maps better." The classic episodes and doom 2 are living proofs of that. The focus, really, should be in how effectively and consistently detail is used. And of course ideas and gameplay will always take priority as well. Ahem, anyway, this map is okay. The connectivity and structure of the level, I thought, needed more attention than the palatable idea of greater detail.

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Unknown date

  
it is really a 2005 map?... 1/5

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Unknown date

  
Worse than his last map - not enough ammo to kill everything 2/5

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Unknown date

  
Good classic gameplay.

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Unknown date

  
Sorry but I don't think you have enough ammo to finish off the 100 hell kinghts and barons. 6/12/07

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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