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Blofeld X

   (19 reviews)
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2 Screenshots

About This File

it is a 'realistic' scenario only human-like monsters (see story) in-, outsideareas, lava-style, some machines


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Zalewa

  
This pales in comparison with other works of this author, but in absolute terms it's still damn good. We can see the connected layouts that are trademark of this author, and smooth gameplay, but there's still lots to improve in visuals department. MAP06 is gimmicky, but in a good way and utilizes Doom features in ways that are not often seen to create an adventure style "tricks & traps" sort of map. The story unfolds in your imagination only - you're still the Doomguy, not James Bond.

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TimeOfDeath

  
cool yea

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Guest

Unknown date

  
Too many zombies. Not enough hellspawn. zzz

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Guest

Unknown date

  
Not too bad, but weird HOM when played under Doom95. Nice structuring, and pretty cool puzzles. 3/5 -r_rr.

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Guest

Unknown date

  
Very good, though not highly polished. There are some very empty areas, and non-obvious progression here and there, and it suffers from too little variety in monsters (yeah yeah, it's because of the "story", but a background story shouldn't restrict gameplay). However, it shows a lot od creativity and more imagination than most wads, and is very well worth downloading.

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Guest

Unknown date

  
very good! play it! possibly us Jdoom 4/5

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Guest

Unknown date

  
This is a good mapset with excellent gameplay for the most part. It's good to see someone creatively using just the human monsters. There are problems however. I got stuck at least three times in places I had to clip to get out of, such as the warehousey bit on map05. It clearly needed more playtesting. It doesn't feel quite polished enough. Some areas also feel quite vague. So hit and miss, but definitely something to build on. - pritch

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Unknown date

  
This gets better as it goes along. Level one is trivial, and level two is very wandery and dull, although it has a good-looking "crate maze". However the last couple of levels in particular are fun blasts. I like the idea of restricting the design to just a few monsters - I eagerly await the first good zombieman-only level - and it makes the appearance of the boss baddies on level five (which would be unimpressive in any other map) much more effective than otherwise.

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Unknown date

  
It's an excellant change of pace and shows how a great idea can actually be brought to fruition. Not your typical levelset, but better than most stuff out there.-GreazyShorts

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Guest

Unknown date

  
Un très beau tableau avec beaucoup de challenge que j'ai passe en 70 vies a UV Fast - 4/5 - Eye's

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Unknown date

  
Don't let the bland first level fool you, this is a very good levelset. The levels keep getting better, I especially liked level 5. The wad uses a small selection of monsters and textures, but manages to shine with some excellent gameplay and fascinating architecture. The mood in these levels is something of its own, I haven't played a wad like this before. 4 stars

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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