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Be Quick or Be Dead

   (6 reviews)
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About This File

No story to this WAD. I put the emphasis on traps and hidden rooms. You need to beware when backtracking, but its necessary to go back through some rooms. You must have the red key to exit but it will not be easy to get. If you are quick and can hide, you can get it. Please let me know if too easy.


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Meril

  
Nice oldschool map. Kind a easy, but not bad.

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Unknown date

  
Lots of barrels, lots of traps, lots of fun. Reasonably challenging, but you're never in any real trouble if you're careful. With some touch-up work, this could have been great. --3/5

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Unknown date

  
This is dated August 1994, but despite that it's not bad - a fast-moving techbase, with a steady stream of monsters, and one good crushing barrels trap that made me smile (and killed me). It has a nice non-linear layout which lets you wander about, and a mix of ideas. The cyberdemon fight is easy by modern standards, which means you end up with masses of BFG ammo, but in a way I found that therapeutic.

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Unknown date

  
Passe en 3 vie a UV Fast. Manque d'alignement de textures - 2/5 - Eye's

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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