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   (2 reviews)
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About This File

level 1: Storm the castle of the Frag Prince! Pretty straight forward. Battle through the Maze of the Maulataur and its on to... level 2: Whoah. This place is weird. You must fly throughout the courtyard in the begining to get to the circle around the courtyard. There is a "secret" that I want people to know about in the large building in the center of the courtyard. If playing in multiplayer, it leads to a room with 4 switches corresponding to the four players. Do not use these prematurely! This is your only defence should the other player(s) make it to the end. At the end, there is a choice: You can take all the rings and back to the begining and harrass the other player(s) as The Immortal. Or you can end the level level 3: And I thought number 2 was weird! In the begining there is a line you must cross to open the door and also to start the "Battle of the Immortals" This means that if playing on easy level, All players get crystal vials out of nowhere. On Medium , all players pick them up more rapidly. On hard, all players get invulnerability!

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Pretty cool. First level is a classic castle map which you have to break into. It gets creepy as you get inside. The second level is surreal and has some very interesting vertical design. The third level is the strangest and has some cool special effects just like in the description.

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Unknown date

Weird levels with many good gameplay ideas, but overall design is quite bad, many display bugs that make those maps look like 1337. So bad... 2/5. ~Naan

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.