Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fragland

   (2 reviews)
Sign in to follow this  

Guest

About This File

level 1: Storm the castle of the Frag Prince! Pretty straight forward. Battle through the Maze of the Maulataur and its on to... level 2: Whoah. This place is weird. You must fly throughout the courtyard in the begining to get to the circle around the courtyard. There is a "secret" that I want people to know about in the large building in the center of the courtyard. If playing in multiplayer, it leads to a room with 4 switches corresponding to the four players. Do not use these prematurely! This is your only defence should the other player(s) make it to the end. At the end, there is a choice: You can take all the rings and back to the begining and harrass the other player(s) as The Immortal. Or you can end the level level 3: And I thought number 2 was weird! In the begining there is a line you must cross to open the door and also to start the "Battle of the Immortals" This means that if playing on easy level, All players get crystal vials out of nowhere. On Medium , all players pick them up more rapidly. On hard, all players get invulnerability!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

printz

  
Pretty cool. First level is a classic castle map which you have to break into. It gets creepy as you get inside. The second level is surreal and has some very interesting vertical design. The third level is the strangest and has some cool special effects just like in the description.

Share this review


Link to review
Guest

Unknown date

  
Weird levels with many good gameplay ideas, but overall design is quite bad, many display bugs that make those maps look like 1337. So bad... 2/5. ~Naan

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×