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Superfly

   (7 reviews)
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1 Screenshot

About This File

Just your basic co-op level that plays equally well in single and deathmatch mode and will make you give up all other wads.


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Guest

Unknown date

  
Beau travail manque de challenge un peu UV Fast en 3 vies - 3/5 - Eye's

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Guest

Unknown date

  
Great detail, even though it seems a bit random. I'll give this a 4

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Unknown date

  
It's OK, but nothing special. I'd disagree that this was above average for 1996 - mapping had already reached a high standard by then. Gameplay is merely OK - no great surprises or challenges. There's some sort of trap near the end from which you can escape using a glide. I'm not sure what is actually meant to happen at that point.

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Unknown date

  
This map from 1996 is small and not too hard, but it looks and plays by far better than most maps from that time. Actually, it's quite fun to play and maybe I'd give this a run as a deathmatch map, too. 3.5/5 -Milian

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Unknown date

  
Nize

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Unknown date

  
That's tasty. Short n' easy, but nicely done. 4/5 -- Brun Ohn

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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