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Duped

   (6 reviews)
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A very crappy level... It's my FIRST!


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Guest

Unknown date

  
Continue ton bon travail. UV Fast en deux vie - 3/5 - Eye's

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Guest

Unknown date

  
Not bad for a first up effort and pretty hard if you try to speedrun throught it I found. If anyone can beat 2:23 UV 100/100 I'ld be impressed!

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Unknown date

  
I swear I remember playing this a few years back, I recall thinking it was a decent little map, and it still is. It's nothing special or anything but it's good while it lasts. Three stars

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Unknown date

  
Nothing special but has some good gameplay. Has some speedrunning potential. 3/5 - Belial (2:19)

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Guest

Unknown date

  
Very linear, little variety, poor replayability, and you can easily get stuck. Meh.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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