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Rock Isle

   (10 reviews)
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Unknown date

  
^On Map02: Try pistol starting.

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Unknown date

  
Very nice looking maps and fun to play. 4/5

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Guest

Unknown date

  
Nice maps, but the claim it is "made for plain old vanilla doom" is unconvincing, given that there is a serious tag error in map01. Unless you know where it is, you'll probably trigger it, causing the map to disintegrate (that's in Doom2.exe and any purely limit-removing ports). I'll be generous and only dock one star for that. So easily avoided, and so easily fixed though ... :(

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Unknown date

  
Ca c'est un bon challenge 2 tableau formidablement bien fait avec les textures classiques passé a fast UV Map01 5 vies et map02 3 vies 5/5 - Eye's

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Unknown date

  
This is nice. Balance is maintained and it plays well. Both maps indeed have a certain oldschool doomish feel to them. 4/5 - Belial

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Unknown date

  
Mmm/.

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Unknown date

  
Two maps dated May 2001. Map01 is a kind of Eiger Sanction assault-the-mountain -techbase level against roughly 100 monsters. It's good fun, looks much older than 2001, not at all hard, but I liked it. The potentially good final battle would be much better without the invulnerability sphere. Map02 is more of the same, again entertaining although I basically ran through it because I had loads of rockets by then. It ended just as it was getting good.

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Unknown date

  
Great maps. I didn't encounter any errors in map01 with PrBoom or ZDoom. :)

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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