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Rock Isle

   (10 reviews)
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2 Screenshots

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Guest

Unknown date

  
^On Map02: Try pistol starting.

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Guest

Unknown date

  
Very nice looking maps and fun to play. 4/5

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Guest

Unknown date

  
Nice maps, but the claim it is "made for plain old vanilla doom" is unconvincing, given that there is a serious tag error in map01. Unless you know where it is, you'll probably trigger it, causing the map to disintegrate (that's in Doom2.exe and any purely limit-removing ports). I'll be generous and only dock one star for that. So easily avoided, and so easily fixed though ... :(

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Unknown date

  
Ca c'est un bon challenge 2 tableau formidablement bien fait avec les textures classiques passé a fast UV Map01 5 vies et map02 3 vies 5/5 - Eye's

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Unknown date

  
This is nice. Balance is maintained and it plays well. Both maps indeed have a certain oldschool doomish feel to them. 4/5 - Belial

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Unknown date

  
Mmm/.

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Unknown date

  
Two maps dated May 2001. Map01 is a kind of Eiger Sanction assault-the-mountain -techbase level against roughly 100 monsters. It's good fun, looks much older than 2001, not at all hard, but I liked it. The potentially good final battle would be much better without the invulnerability sphere. Map02 is more of the same, again entertaining although I basically ran through it because I had loads of rockets by then. It ended just as it was getting good.

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Unknown date

  
Great maps. I didn't encounter any errors in map01 with PrBoom or ZDoom. :)

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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