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UDM05

   (30 reviews)
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3 Screenshots

About This File

Set in a UAC base, the map will challenge gamers of all skill.


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Guest

Unknown date

  
Nice map! too bad the wad is bloated to much with unused recouces. But still an good map ****

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Guest

Unknown date

  
NAME STEALING!

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Guest

Unknown date

  
YOU'RE OUT OF UD

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Guest

Unknown date

  
pure fun. it's amazing how one can get so much entertainment out of so little.

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Guest

Unknown date

  
Not bad at all - good work all round. The author exaggerates the difficulty somewhat, but it's no walk in the park, with some tricky moments on UV. Don't be put off by the filename - it's not what you might think.

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
Quite a solid mix of level, pretty challenging (It's not every day I have to go and rip up a Renevant with a Chainsaw), and lots of good solid play.... Bravo, 4 stars. I look forward to seeing more from this author.

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Unknown date

  
Its good fun and well designed - 4/5

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Guest

Unknown date

  
Gameplay works really well. Looks as if the author tried to merge 3 different levels into one though, but at least he pulled it off okay. 4/5

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Guest

Unknown date

  
The file is unnecessarily bloated with many unused resource. The level itself is straightforward and bland - not bad, but not good, either. The difficulty is greatly exaggerated; this wouldn't have been a particularly difficult WAD even in 1994. Overall, it's not worth downloading.

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Unknown date

  
This guy has a definite future as a great mapper -Killmur-

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Unknown date

  
Great work! -- 5/5

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Unknown date

  
this isn't unidoom you liar

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Guest

Unknown date

  
name hax

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Guest

Unknown date

  
When you're reading, you'll need the newest version of ZDoom, you're expecting some nice, tricky and new stuff. However, this map is oldschool as a map can be. Simple, bare architecture, common UAC-base themes, standard tricks and traps. Gameplay is everything but challenging, too, inspite of what the textfile is saying. I wonder if I've mixed up things and if this is really the map the author (and you) are relating to. 1.5/5 -Milian

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Unknown date

  
Thx to everyone who gave constructive feedback! I'm glad that my humble map was enjoyed by some Doomers. By the way, the new Nightmare record is 2:53 and uvmax record is 5:19. Demos of these runs were sent to me by a very talented Doomer. Happy Dooming!

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Unknown date

  
^ Show some courtesy to other authors please. If you don't like it that's fine, but give a constructive reason. I've seen your *VOMIT* trademark in several reviews and everytime you sound like a stupid 8 year old who has never made a Doom level in his life. By the way, the new Nightmare record is 1:49! That's right, I've seen the demo. Normally I wouldn't post such news but I think this is a worthy mention. - Starburst

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Unknown date

  
Really nice esp for being your first. 4/5 for tha!

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Unknown date

  
Oldschool. Rather nice -- Brun Ohn

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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