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tectonic

   (34 reviews)
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5 Screenshots

About This File

UAC VOICE LOG...

"Progress with the new base is going well. The base is hidden away in some previously unknown ancient ruins."

UAC VOICE LOG....

"Yesterday several workers reported "deep earth movement" in the southern sectors, lava began to flow and work has been halted. 7 ceilings have collapsed and engineers have been called."

UAC VOICE LOG....

"2 engineers have gone missing and there have been 4 large explosions, we need backup we are under attack from a large unknown force........................"


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Guest

Unknown date

  
4/5 for good detail work a few missing lower unpeggs bu nothing worth complaining about, a bit too easy but fun gameplay! A megawad with this detail would be gold!

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Guest

Unknown date

  
A pleasantly unpretentious map - good clean fun in attractive surroundings. I'll also give it 4/5 - a bit generous, but it's too good to get a 3.

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Guest

Unknown date

  
Looks nice without overusing detail, but the gameplay is fairly dull.

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Guest

Unknown date

  
KICKS MEGA ASS I GIVE U A FIVE!!!! ***** 5/5 GREAT DETAILING IMAGINE HOW GREAT THIS WOULD BE IF U PUT ZDOOM EFFECTS INTO IT!?!?!?!?!?! OMG!!!! ok im done. :)

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Guest

Unknown date

  
Excellent level. Has good detail and design. Maybe a bit to much powerups and weapons but quite a maze of a map which made it hard since i couldnt find the blue key. But overall its whole design and maze like map is what its best feature is

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Guest

Unknown date

  
I would also give it a 3 because of lacking gameplay and a little confusion of running around and pressing buttons, but the details brings it to 4, esp. those broken ruins and stuff..

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Guest

Unknown date

  
A short map that will last for two or three tries. In terms of detail is quite average with little texture variation and mostly brown themes. Gameplay wise it´s not exciting, but it´s quite "open ended" and will provide switch hunters with nice fun. The monsters were well positioned but were not enough, some more could have been used in ambushes. Finally, the map is not hard and there´s ammo and items to go on a rampage. A nice map given it´s the second work of the author. 3 stars.

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Guest

Unknown date

  
You should always 'overuse' detail. This was pretty dull with a 60 or so monster count.

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Guest

Unknown date

  
This map was ugly, too easy and didn't have any sort of level progression. It wasn't a level, just a collection of rooms thrown together. 2/5

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Guest

Unknown date

  
too easy... 2/5

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Guest

Unknown date

  
Hey, thanks for the constructive critisism, where are all these missing textures? This wad as never crashed for me. I asked for play testers and got told to piss off..... email me if you have the time. thankyou for all your pointers.

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Guest

Unknown date

  
Fair stuff, nothing great but some effort in it, good for a quick blast. And under these circumstances wotw. I'd say 3 or a lil better.

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Unknown date

  
Way too easy, gameplay was boring because of the lack of monsters.The detail was good enough ive seen worse than this.Ill give this map 3 stars, for me this is an average map. The map didn't chrashed for me also, but then again I played it with zdoom.

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Guest

Unknown date

  
Too unlinear. Too few monsters. Incorrect textures used for switches (use textures where switch is out, not where it's in). The only good side is detail, because layout is crap too. 2/5 - Zalewa

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Unknown date

  
This feels like a good level from 1995. It's short and simple, with some odd quirks (the level has half a dozen super shotguns lying around, the switches work "backwards"). Apart from a nice-looking broken bridge the design hails from the mid-1990s. It's decent fun to play, although there should have been more monsters and less health and ammo. The final battle is a disappointment, because there isn't one. And there's nothing really port-y about it.

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Unknown date

  
Luvly. Cool idea and design. Perhaps it's quite too generous with ammo and bonuses, but who cares. Looks pretty and plays good 4/5 -- Brun Ohn

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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