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tectonic

   (34 reviews)
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5 Screenshots

About This File

UAC VOICE LOG...

"Progress with the new base is going well. The base is hidden away in some previously unknown ancient ruins."

UAC VOICE LOG....

"Yesterday several workers reported "deep earth movement" in the southern sectors, lava began to flow and work has been halted. 7 ceilings have collapsed and engineers have been called."

UAC VOICE LOG....

"2 engineers have gone missing and there have been 4 large explosions, we need backup we are under attack from a large unknown force........................"


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Guest

Unknown date

  
4/5 for good detail work a few missing lower unpeggs bu nothing worth complaining about, a bit too easy but fun gameplay! A megawad with this detail would be gold!

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Guest

Unknown date

  
A pleasantly unpretentious map - good clean fun in attractive surroundings. I'll also give it 4/5 - a bit generous, but it's too good to get a 3.

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Guest

Unknown date

  
Looks nice without overusing detail, but the gameplay is fairly dull.

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Guest

Unknown date

  
KICKS MEGA ASS I GIVE U A FIVE!!!! ***** 5/5 GREAT DETAILING IMAGINE HOW GREAT THIS WOULD BE IF U PUT ZDOOM EFFECTS INTO IT!?!?!?!?!?! OMG!!!! ok im done. :)

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Guest

Unknown date

  
Excellent level. Has good detail and design. Maybe a bit to much powerups and weapons but quite a maze of a map which made it hard since i couldnt find the blue key. But overall its whole design and maze like map is what its best feature is

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Guest

Unknown date

  
I would also give it a 3 because of lacking gameplay and a little confusion of running around and pressing buttons, but the details brings it to 4, esp. those broken ruins and stuff..

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Guest

Unknown date

  
A short map that will last for two or three tries. In terms of detail is quite average with little texture variation and mostly brown themes. Gameplay wise it´s not exciting, but it´s quite "open ended" and will provide switch hunters with nice fun. The monsters were well positioned but were not enough, some more could have been used in ambushes. Finally, the map is not hard and there´s ammo and items to go on a rampage. A nice map given it´s the second work of the author. 3 stars.

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Guest

Unknown date

  
You should always 'overuse' detail. This was pretty dull with a 60 or so monster count.

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Guest

Unknown date

  
This map was ugly, too easy and didn't have any sort of level progression. It wasn't a level, just a collection of rooms thrown together. 2/5

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Guest

Unknown date

  
too easy... 2/5

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Guest

Unknown date

  
Hey, thanks for the constructive critisism, where are all these missing textures? This wad as never crashed for me. I asked for play testers and got told to piss off..... email me if you have the time. thankyou for all your pointers.

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Guest

Unknown date

  
Fair stuff, nothing great but some effort in it, good for a quick blast. And under these circumstances wotw. I'd say 3 or a lil better.

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Unknown date

  
Way too easy, gameplay was boring because of the lack of monsters.The detail was good enough ive seen worse than this.Ill give this map 3 stars, for me this is an average map. The map didn't chrashed for me also, but then again I played it with zdoom.

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Guest

Unknown date

  
Too unlinear. Too few monsters. Incorrect textures used for switches (use textures where switch is out, not where it's in). The only good side is detail, because layout is crap too. 2/5 - Zalewa

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Unknown date

  
This feels like a good level from 1995. It's short and simple, with some odd quirks (the level has half a dozen super shotguns lying around, the switches work "backwards"). Apart from a nice-looking broken bridge the design hails from the mid-1990s. It's decent fun to play, although there should have been more monsters and less health and ammo. The final battle is a disappointment, because there isn't one. And there's nothing really port-y about it.

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Unknown date

  
Luvly. Cool idea and design. Perhaps it's quite too generous with ammo and bonuses, but who cares. Looks pretty and plays good 4/5 -- Brun Ohn

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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