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PHOBOS1.WAD

   (7 reviews)
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About This File

Your on vacation on Antares 3, sitting by the pool drinking Martian beer and watching the latest in scratch and sniff holoporn from Earth. A bellboy walks over and hands you a phone. It's Central Command. It seems the UAC boys at the Phobos1 research lab have been screwing around again and now they have a situation their security forces can't handle.

The last report received from the facility indicated that the base had been overrun and that the enemy had begun to make "modifications". A UAC strike team which had been sent in have not been heard from since they landed.

Your Orders: Proceed immediately to Phobos... Rendevous with your team in orbit....

Your Mission: Regain control of Phobos1 at all costs....

Everything was normal as you boarded the drop- ship. Reentry went smoothly and you were cruising 30,000 feet above the surface of Phobos, heading for the base. Your buddy nudges you and asks you to jerk his finger. You're just about to oblige when suddenly the ship lurches. An explosion, screams, then the lights go out....

You wake up in a pile of smoking debris. You're glad to be alive. Unfortunately, your buddies haven't been so lucky. You see the lights of Phobos1 in the distance.

It's all up to you now....


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Guest

Unknown date

  
A good and quite large map. Fun to play (UV and no saving recommended), and some care is needed towards the end.

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Guest

Unknown date

  
lol, holoporn. But anyway, average map.

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Guest

Unknown date

  
just pure DOOM fun. enjoyable to explore, with lots of interconnected rooms. a true old-school romp. 4/5 NT

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Guest

Unknown date

  
This is definitely one of the finest examples why old != crap. Great gameplay and quite a few attempts at what could be considered 'detail'. Lots of fun. 4/5 - Belial

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Guest

Unknown date

  
Grand tableau que j'ai passe an 7 vie a fast UV 100% kills. Aurait pu avoir 1 pts de plus pour meilleur ajansement de texture. - 3/5 - Eye's

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Guest

Unknown date

  
A nice large and kick ass map :). I like it. - High Flyin' Ryan

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Guest

Unknown date

  
I'm sorry, I don't know what enthralled the other reviewers so. This is a poorly done map, with drab dark corridors, pointless rooms and fights, random texturing (not everywhere, some areas do look nice), and a highly confusing progression. The area at the end (behind the red key door) is okay, if a bit nasty, and there are a few good sections, but it's not enough to save this one from the pits of mediocrity. --2/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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