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PHOBOS1.WAD

   (7 reviews)
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About This File

Your on vacation on Antares 3, sitting by the pool drinking Martian beer and watching the latest in scratch and sniff holoporn from Earth. A bellboy walks over and hands you a phone. It's Central Command. It seems the UAC boys at the Phobos1 research lab have been screwing around again and now they have a situation their security forces can't handle.

The last report received from the facility indicated that the base had been overrun and that the enemy had begun to make "modifications". A UAC strike team which had been sent in have not been heard from since they landed.

Your Orders: Proceed immediately to Phobos... Rendevous with your team in orbit....

Your Mission: Regain control of Phobos1 at all costs....

Everything was normal as you boarded the drop- ship. Reentry went smoothly and you were cruising 30,000 feet above the surface of Phobos, heading for the base. Your buddy nudges you and asks you to jerk his finger. You're just about to oblige when suddenly the ship lurches. An explosion, screams, then the lights go out....

You wake up in a pile of smoking debris. You're glad to be alive. Unfortunately, your buddies haven't been so lucky. You see the lights of Phobos1 in the distance.

It's all up to you now....


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Guest

Unknown date

  
A good and quite large map. Fun to play (UV and no saving recommended), and some care is needed towards the end.

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Guest

Unknown date

  
lol, holoporn. But anyway, average map.

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Guest

Unknown date

  
just pure DOOM fun. enjoyable to explore, with lots of interconnected rooms. a true old-school romp. 4/5 NT

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Guest

Unknown date

  
This is definitely one of the finest examples why old != crap. Great gameplay and quite a few attempts at what could be considered 'detail'. Lots of fun. 4/5 - Belial

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Guest

Unknown date

  
Grand tableau que j'ai passe an 7 vie a fast UV 100% kills. Aurait pu avoir 1 pts de plus pour meilleur ajansement de texture. - 3/5 - Eye's

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Guest

Unknown date

  
A nice large and kick ass map :). I like it. - High Flyin' Ryan

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Guest

Unknown date

  
I'm sorry, I don't know what enthralled the other reviewers so. This is a poorly done map, with drab dark corridors, pointless rooms and fights, random texturing (not everywhere, some areas do look nice), and a highly confusing progression. The area at the end (behind the red key door) is okay, if a bit nasty, and there are a few good sections, but it's not enough to save this one from the pits of mediocrity. --2/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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