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Imps-r-Us 2 --> Version 2.0 of * Imps r us 2: Masters of Carnage *

   (7 reviews)
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About This File

Well, this is the new and improved "Imps-r-Us 2", this is version 2.0 . This is what i wanted 1.0 to be like, but i did not have , or even know it even existed. DEU-GCC gave me the memory i needed to complete the level the way it should of been in the first place!. It's still an e1m1, and hopefully everyone will be happy that the BIG monsters are gone in this version, due to complaints that it ruined the game. I didn't know that is what the masses enjoyed, but now i do. I took it as constructive criticism, and thanks to the feedback i recieved, Im alot wiser :).

Hopefully you will enjoy it.


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Guest

Unknown date

  
Excellent map - large with good action and "flow". Pacifist might be an interesting challenge here.

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Unknown date

  
Un beau tableau avec beaucoup de challenge. Je me suis rendu dans la derniere piece en 5 vie a UV fast et j'ai perdu patience faque j'ai recommence a UV et je l'ai eu en 25:31 100% Kill - 4/5 - Eye's

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Unknown date

  
o_O This is by far the best '94 map I have ever played. IMO it's almost on par with several stock UDoom maps when it comes to gameplay. It beats the crap out of some Doom 2 maps. If you enjoy classic Doom action it's a must-have. 4/5 - Belial

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Unknown date

  
For a really old map, this looks good (a few places are very bare, but it's okay), and it plays excellently. There are several traps, and some fights are the coolest I've seen in a long time. A couple of monster teleporters in particular are used to good effect. Don't worry about your health, as the map's mostly populated by weaker monsters. There are also plenty of "impossible-to-find " secrets that will have you looking around for some time. Recommended, not only for old-school players. --4/5

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Unknown date

  
Rather squarish but good looking especially due to elegant texture combinations. Play is pretty good for an old level, with a a relatively large (for vanilla) size, many smaller opponents, and some danger from hit scanners. Unlike the first imps r' us, this one doesn't have critical bugs. I enjoyed my first try through it, where I survived but had various close calls (walking around a while in search of healing with 4% health amid various roaming monsters.) [4/5] ~Chain Mail (03/2011)

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Unknown date

  
Good fun, especially so for a 1994 wad. It's almost exclusively imps and sergeants - there are some cacodemons and a couple of piggies, but no other monsters. It's generally open-plan and emphasises accurate shotgun shooting, and it's best played only with the shotgun. Detailing is old-school 1994, i.e. there's very little (some step-up tables that the author was proud of). I ended with 5% health and this is, like, 2005!

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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