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Imps-r-Us 2 --> Version 2.0 of * Imps r us 2: Masters of Carnage *

   (7 reviews)
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Well, this is the new and improved "Imps-r-Us 2", this is version 2.0 . This is what i wanted 1.0 to be like, but i did not have , or even know it even existed. DEU-GCC gave me the memory i needed to complete the level the way it should of been in the first place!. It's still an e1m1, and hopefully everyone will be happy that the BIG monsters are gone in this version, due to complaints that it ruined the game. I didn't know that is what the masses enjoyed, but now i do. I took it as constructive criticism, and thanks to the feedback i recieved, Im alot wiser :).

Hopefully you will enjoy it.


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Unknown date

  
Excellent map - large with good action and "flow". Pacifist might be an interesting challenge here.

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Unknown date

  
Un beau tableau avec beaucoup de challenge. Je me suis rendu dans la derniere piece en 5 vie a UV fast et j'ai perdu patience faque j'ai recommence a UV et je l'ai eu en 25:31 100% Kill - 4/5 - Eye's

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Unknown date

  
o_O This is by far the best '94 map I have ever played. IMO it's almost on par with several stock UDoom maps when it comes to gameplay. It beats the crap out of some Doom 2 maps. If you enjoy classic Doom action it's a must-have. 4/5 - Belial

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Unknown date

  
For a really old map, this looks good (a few places are very bare, but it's okay), and it plays excellently. There are several traps, and some fights are the coolest I've seen in a long time. A couple of monster teleporters in particular are used to good effect. Don't worry about your health, as the map's mostly populated by weaker monsters. There are also plenty of "impossible-to-find " secrets that will have you looking around for some time. Recommended, not only for old-school players. --4/5

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Unknown date

  
Rather squarish but good looking especially due to elegant texture combinations. Play is pretty good for an old level, with a a relatively large (for vanilla) size, many smaller opponents, and some danger from hit scanners. Unlike the first imps r' us, this one doesn't have critical bugs. I enjoyed my first try through it, where I survived but had various close calls (walking around a while in search of healing with 4% health amid various roaming monsters.) [4/5] ~Chain Mail (03/2011)

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Unknown date

  
Good fun, especially so for a 1994 wad. It's almost exclusively imps and sergeants - there are some cacodemons and a couple of piggies, but no other monsters. It's generally open-plan and emphasises accurate shotgun shooting, and it's best played only with the shotgun. Detailing is old-school 1994, i.e. there's very little (some step-up tables that the author was proud of). I ended with 5% health and this is, like, 2005!

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  • File Reviews

    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
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