Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Imps-r-Us 2 --> Version 2.0 of * Imps r us 2: Masters of Carnage *

   (7 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Well, this is the new and improved "Imps-r-Us 2", this is version 2.0 . This is what i wanted 1.0 to be like, but i did not have , or even know it even existed. DEU-GCC gave me the memory i needed to complete the level the way it should of been in the first place!. It's still an e1m1, and hopefully everyone will be happy that the BIG monsters are gone in this version, due to complaints that it ruined the game. I didn't know that is what the masses enjoyed, but now i do. I took it as constructive criticism, and thanks to the feedback i recieved, Im alot wiser :).

Hopefully you will enjoy it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Excellent map - large with good action and "flow". Pacifist might be an interesting challenge here.

Share this review


Link to review
Guest

Unknown date

  
Un beau tableau avec beaucoup de challenge. Je me suis rendu dans la derniere piece en 5 vie a UV fast et j'ai perdu patience faque j'ai recommence a UV et je l'ai eu en 25:31 100% Kill - 4/5 - Eye's

Share this review


Link to review
Guest

Unknown date

  
o_O This is by far the best '94 map I have ever played. IMO it's almost on par with several stock UDoom maps when it comes to gameplay. It beats the crap out of some Doom 2 maps. If you enjoy classic Doom action it's a must-have. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
For a really old map, this looks good (a few places are very bare, but it's okay), and it plays excellently. There are several traps, and some fights are the coolest I've seen in a long time. A couple of monster teleporters in particular are used to good effect. Don't worry about your health, as the map's mostly populated by weaker monsters. There are also plenty of "impossible-to-find " secrets that will have you looking around for some time. Recommended, not only for old-school players. --4/5

Share this review


Link to review
Guest

Unknown date

  
Rather squarish but good looking especially due to elegant texture combinations. Play is pretty good for an old level, with a a relatively large (for vanilla) size, many smaller opponents, and some danger from hit scanners. Unlike the first imps r' us, this one doesn't have critical bugs. I enjoyed my first try through it, where I survived but had various close calls (walking around a while in search of healing with 4% health amid various roaming monsters.) [4/5] ~Chain Mail (03/2011)

Share this review


Link to review
Guest

Unknown date

  
Good fun, especially so for a 1994 wad. It's almost exclusively imps and sergeants - there are some cacodemons and a couple of piggies, but no other monsters. It's generally open-plan and emphasises accurate shotgun shooting, and it's best played only with the shotgun. Detailing is old-school 1994, i.e. there's very little (some step-up tables that the author was proud of). I ended with 5% health and this is, like, 2005!

Share this review


Link to review
  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
×