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Imps R Us

   (7 reviews)
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About This File

This is my 2nd level from scratch! I know from experience, that no one really appreciates the work that goes into making one of these levels, unless they themselves sit down and try to create something they haven't seen, or try to improve on things seen in other peoples work. This level has taken between 200-300 hours of thinking, lining up, thinking, confusion, sheer enjoyment because the damn lift finally worked, thinking, and last but certainly the most important, It was an incredible experience to create something that others will definately enjoy. Of course, if I knew then what I know now, it would have been completed in half the time. This level takes me 25 minutes to complete, but... of course, I know where everything is. :) AND REMEMBER... ONLY WIMPS CHEAT!


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Unknown date

  
A good map with nice gameplay and flow. Not as good as some other '94 wads from this /newstuff. 3/5 - Belial

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Unknown date

  
Wow Du challenge ca. En 7 vies a Uv Fast - 3/5 - Eys's

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Unknown date

  
Not nearly as good (or pretty) as the author's later offering "Imps'R'Us 2", mostly because of a randomness in texturing found in many '94 WADs. The progression is a bit awkward, and there is also a poorly done maze (sort of). However, there are some good fights and hidden goodies in "impossible-to-find " areas. I did like the ending, but I suspect many people won't. All in all, just about your average '94 WAD, and not good enough to recommend. --2/5

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Unknown date

  
Rather rough level showing some promise but also signs of the author still learning his "trade", which back then had a rather steep learning curve, as implied in the text file. Play does offer some challenge, especially from deadly shotgun guys. One thing that annoyed me is that at the end, if you step back from the rising floor, you can't get back up, and are unable to complete the level! [2/5] ~Chain Mail (03/2011)

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Unknown date

  
A 1994 map in 1994 style: bare, simple and linear. Plus, this one has many nukage areas, which makes gameplay annoying in places. There are many monsters, but they mostly come in hordes. Overall, gameplay is medium to hard. You'll need some agility and shooting accuracy to survive this. 1.5/5 -Milian

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Unknown date

  
Standard stuff for 1994 - try it without the mouse! 2/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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