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Imps R Us

   (7 reviews)
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1 Screenshot

About This File

This is my 2nd level from scratch! I know from experience, that no one really appreciates the work that goes into making one of these levels, unless they themselves sit down and try to create something they haven't seen, or try to improve on things seen in other peoples work. This level has taken between 200-300 hours of thinking, lining up, thinking, confusion, sheer enjoyment because the damn lift finally worked, thinking, and last but certainly the most important, It was an incredible experience to create something that others will definately enjoy. Of course, if I knew then what I know now, it would have been completed in half the time. This level takes me 25 minutes to complete, but... of course, I know where everything is. :) AND REMEMBER... ONLY WIMPS CHEAT!


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Unknown date

  
A good map with nice gameplay and flow. Not as good as some other '94 wads from this /newstuff. 3/5 - Belial

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Unknown date

  
Wow Du challenge ca. En 7 vies a Uv Fast - 3/5 - Eys's

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Guest

Unknown date

  
Not nearly as good (or pretty) as the author's later offering "Imps'R'Us 2", mostly because of a randomness in texturing found in many '94 WADs. The progression is a bit awkward, and there is also a poorly done maze (sort of). However, there are some good fights and hidden goodies in "impossible-to-find " areas. I did like the ending, but I suspect many people won't. All in all, just about your average '94 WAD, and not good enough to recommend. --2/5

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Unknown date

  
Rather rough level showing some promise but also signs of the author still learning his "trade", which back then had a rather steep learning curve, as implied in the text file. Play does offer some challenge, especially from deadly shotgun guys. One thing that annoyed me is that at the end, if you step back from the rising floor, you can't get back up, and are unable to complete the level! [2/5] ~Chain Mail (03/2011)

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Unknown date

  
A 1994 map in 1994 style: bare, simple and linear. Plus, this one has many nukage areas, which makes gameplay annoying in places. There are many monsters, but they mostly come in hordes. Overall, gameplay is medium to hard. You'll need some agility and shooting accuracy to survive this. 1.5/5 -Milian

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Unknown date

  
Standard stuff for 1994 - try it without the mouse! 2/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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