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E1M1B.WAD

   (8 reviews)
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About This File

This is my first level to a complete adventure I'm working on. The hardest level is very tough. The medium and easy levels play accordingly.


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Erick

  

A decent level from 1994, it's a big map with plenty to explore and some alright level design. While texturing is not really good and there are those long corridors leading to big empty rooms, the level flows well enough that I don't really mind the flaws too much. An issue I have with the map though is the mandatory secret to get the blue keycard, and to spoil, the secret is your typical push on a wall secret. I never really get the idea of having to force secrets in order to progress onto later parts of the map, and while it isn't too much of a problem, it's still something I find strange. Aside of that, the map is not too bad and is lengthy enough to go through.

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Unknown date

  
Hard to believe it's from 1994... Only some minor imperfections in this E2 style map. Gameplay is outstanding the whole way through. Be sure to look for the chainsaw, you're gonna need it! ;)

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Unknown date

  
Hmm. This has some proper gameplay, but it's really old, so this rating is only relevant if you don't mind playing vintage wads. 4/5 - Belial

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Unknown date

  
Rather "random" in design yet the texture choices have some charm and work out with the simple and archaic architecture. Play is relatively easy but rather balanced. [3/5] ~Chain Mail (07/2011)

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Unknown date

  
This is from July 1994. It has nothing to do with the real E1M1. It's not bad though - you can run past a lot of the monsters, and the layout is nothing special, but it's more competent than most levels of the period. It's a mid-sized labyrinth with no real theme, although the textures are consistent within each area; not at all hard, unless you get cornered by a herd (swarm?) of spectres.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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