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E1M1B.WAD

   (8 reviews)
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About This File

This is my first level to a complete adventure I'm working on. The hardest level is very tough. The medium and easy levels play accordingly.


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Erick

  

A decent level from 1994, it's a big map with plenty to explore and some alright level design. While texturing is not really good and there are those long corridors leading to big empty rooms, the level flows well enough that I don't really mind the flaws too much. An issue I have with the map though is the mandatory secret to get the blue keycard, and to spoil, the secret is your typical push on a wall secret. I never really get the idea of having to force secrets in order to progress onto later parts of the map, and while it isn't too much of a problem, it's still something I find strange. Aside of that, the map is not too bad and is lengthy enough to go through.

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Unknown date

  
Hard to believe it's from 1994... Only some minor imperfections in this E2 style map. Gameplay is outstanding the whole way through. Be sure to look for the chainsaw, you're gonna need it! ;)

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Unknown date

  
Hmm. This has some proper gameplay, but it's really old, so this rating is only relevant if you don't mind playing vintage wads. 4/5 - Belial

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Unknown date

  
Rather "random" in design yet the texture choices have some charm and work out with the simple and archaic architecture. Play is relatively easy but rather balanced. [3/5] ~Chain Mail (07/2011)

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Unknown date

  
This is from July 1994. It has nothing to do with the real E1M1. It's not bad though - you can run past a lot of the monsters, and the layout is nothing special, but it's more competent than most levels of the period. It's a mid-sized labyrinth with no real theme, although the textures are consistent within each area; not at all hard, unless you get cornered by a herd (swarm?) of spectres.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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