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The Ican Anomaly

   (3 reviews)
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About This File

After killing yet another Spider Demon, you begin to wonder how all these demons are getting to this universe, you already cleared the two anomaly on Phobos and Deimos so where are they coming from? You decide to dismiss this thought for now. When all of a sudden you open the door and see a Marine on the living marine on the ground! You look at the patch on his remains on the sleeve and see the symbol of your squad! He gasps when he sees you, he says your name, and gives a scroll showing the exact location of the nine great anomalys, he says you must destroy them, it is the only way to stop this madness! His breathing becomes very shallow and he lays back and dies, he must of been the last remaining person from your sqad that is normal, except for you of course. You decide to look at the scroll a little closer and read that all the anomalys are connected by a series of transporters that go from one to another. You must destroy these anomalys you must do it for the yourself and for the world.


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Nowhere near as bad as one star below claims. True, it's nothing extraordinary, but it a is good 10 minutes of old fashioned mindless fun.

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I can't understand how someone can vote this map with more than 3 stars. It is, at best, a generic collection of rooms and corridors. In 1995 there were a lot of better maps; this is dull now, and was dull then --- 1/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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