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MAGIC.WAD

   (6 reviews)
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About This File

Hi all you DOOMers out there!

Here is something I discovered that I thought you would like to use in your own DOOM levels. It involves using the line type 47 G1 Raise Floor.

Use it to make things vanish instantly, even whole rooms! I have included a sample .wad file illustrating what can be done with this phenomenon:

Fire up DOOM and load magic.wad by typing:

doom -file magic.wad

Start a new game, then type

idclev24

This means it's episode 2, level 4 (that's just cos I like the music).

You'll find yourself in a small green stone room. Fire your gun and presto, the room is gone! Now you will see a gray column on the right. There are two things that can happen:

1. Fire at the column first, it disappears. Then fire at the computer block, it too disappears.

2. Fire at the computer block first, it rises! Then fire at the column and it will disappear.

Now look around and you'll see a marble block, a pipe wall and a door behind it. There are two things that can happen:

1. Fire at the marble first, the pipe wall disappears. Then fire at the door, it disappears too.

2. Fire at the pipe first, it rises to the ceiling! You can now fire at the marble and the door will disappear, but you'll never get to the other side.

Can you imagine the possibilities? Get editing folks! (;->

You can even use this effect to create vertical scrolling textures! i.e. floors that rise endlessly cos they can't find the next floor to stop at. I assume this has not been discovered cos I haven't seen it in any of the tons of levels I have downloaded from the library.


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Guest

Unknown date

  
Woah, this is pretty cool.

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Unknown date

  
Using PrBoom, doesn't work correctly :-( Nice idea though...

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Unknown date

  
It's for Doom v1.2 (only), which PrBoom isn't capable of emulating (yet?).

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Unknown date

  
What good is it if it only works on something so obsolete?

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Unknown date

  
The room dosen't disappear in Zdoom :D Still a nice idea for it's time so I'll give it a 4.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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