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Scientist 2

   (61 reviews)
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Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-30) -some new textures and sprites including some weapons and a renewed scientist sprite.


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a fine story-telling megawad. Aesthetically, I don't have much to complain, the new textures, while not being the best looking, succeed in their context, and I was more fond of the second episode (newer maps) where I noticed an advance in terms of visuals. Tons of eye candies, such as frozen or burning marines, waving flags, boxes on false conveyors, portraits of monsters, and much more. All these little details are rarely seen in other wads, one just doesn't see a machine that produces cacodemons every day, that's one the funniest things I've ever seen in a Doom wad. About light variation, the author played a lot with darkness, most if not all the maps have various sections where it's quite dark to see what's going on. This can be a disadvantage against enemies, particularly hitscanners, caution is suggested in these cases, or gamma correction. However, darkness in caves was visually pleasing, personally speaking, and you'll probably deal with it better than the poor marines that hold the candles. The music selection is generally cool, but some midis are way too loud. 

 

On a gameplay side, unless you check the release date, this could totally pass as a wad from the 90s. What I mean is, there's clearly a focus on adventure+action, and while I'm not very familiar with old FPS games, this felt at times like playing a total conversion. Your objective is to punish the scientist for bringing hell into earth, so this guy is the new enemy, which you'll meet at many points and will teleport out of the place upon killing him. The combat is mostly incidental, a great portion are hitscanners of all sizes, plus a few traps here and there, either with monsters or things. The thing is the pistol starts, more often you'll start with shotgunners or chaingunners in front of you, which you'll have to trade guns with first, something very common in old wads. It's not always easy to find important resources, like armor or blur spheres, and ranged weapons usage is limited overall. I had no issues with grinding through tanky monsters with only hitscan weapons, but that may not be suitable for other people. About the weapons, I mostly liked the flamethrower and crossbow (plasma rifle and rocket launcher respectively), the AK47 was cool too, but the sound was kinda annoying at times. Double shotguns were awkward to use, due to the sprite frames being mirrored shotguns. Last but not least, the flamegrenades, these weren't as bad as others implied, I found them powerful, much like rockets but faster and effective at close range, perhaps they should have been way more potent, to one-shot barons or archviles for example, given they occupy the seventh slot... Anyway, the maps are built so progression goes on par with the story, there's linearity above all, but an interesting side of it is how the layouts lead the player to previously explored territories, nothing about going from one extreme to the other, except one or two maps. The rest is to recognize the switches and doors, which aren't always so obvious.

 

The secrets are very important, like I said before, when there are tons of hitscanners, the best shield is a blur sphere. Unfortunately, it's hard to spot a single secret in this mapset. Some are hidden behind random non-hinted walls, others via crossing certain linedefs, which then have you backtracking all the way to the start. A few maps have unreachable sectors marked as secrets for whatever reason. Whatever, no favourite maps this time, since I liked and disliked them all pretty much the same way. 

 

Overall, not too exciting, or recommended to everyone. I had fun probably because of playing on continuous, which made the starts more bearable against hitscan attrition. So, if anything I said above sounds good for you then try it. My rate is 6/10. 

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Summer Deep

  

Some unduly harsh criticism here, I feel. The gameplay is straightforward and fun, no tedious ambushes when one picks up a key, no wandering around for ages looking for switches or exits. The Siberia levels seemed fine to me, and excessive darkness wasn't really a problem. The replacement weapons aren't the greatest though, especially the grenades.

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Guest

  
This was has something that no other wad does. Can tell what it this. To be honest - I love it. Design is mostly interesting and good-looking. Not bad ideas. I also like guns - yes even the granade whatnot. But I'm not much impressed with ammo... There is not enough ammo...

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Guest

  
Typical enthusiastic techie-made mapset with some nice technical tricks. Maps have mostly simple basic layouts with lots of decoration, texture use & ambiance are not bad but need more variation. Too many parts are way too dark. Author should have spent much more time on play testing, because 1) gameplay is overall meh, and 2) some maps have severe gameplay logic bugs. Overall: solid 3, ok, small 4*, mostly for the effort, but it was difficult to play it out due to the increasing boredom.

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NuMetalManiak

  
this was very bad. I had a lot of problems pistol-starting the maps due to lack of good weapons and armor, plus some of the design ends up sucking with the traps. BFG replacement really sucks. the end battle was also cheap as hell.

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Guest

  
Good mapset,but should be more sp maps.5/5

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Guest

Unknown date

  
Levels 12-20 look quite good and have some interesting locales, but there's some problems with the gameplay. The levels are way too dark at many places, the level progression is often confusing and illogical, and the new weapons mostly suck. Still, it's worth playing (and keeping). 3/5

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Guest

Unknown date

  
OMFG! Scientist 2! If I'd known this was coming, it would have figured in my "most eagerly anticipated wads" list for sure.

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Guest

Unknown date

  
gameplay is often ruind by stuped instint kill traps, 2/5

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Guest

Unknown date

  
It's good looking and fun to play, except for two evils: many dark areas and fucking chaingunners in every new area, who fire at you before you even notice them. Nonetheless, I enjoyed it very much. 4.5/5 -Milian

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Guest

Unknown date

  
4/5. Great levels. Suxx new weapons and story.

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Guest

Unknown date

  
I liked it, it was pretty darn good. 4 Stars -PC

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Guest

Unknown date

  
An overlooked gem.

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Guest

Unknown date

  
I like this. Good work! ~Joe Anderson

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Marcaek

Unknown date

  
The maps up to and then following the snow missions are quite fun and interesting, but those snow missions are almost entirely worthless. The music ranges from cool to what the fuck am i hearing.mid. A decent set if you skip the accurately portrayed siberia chapter. (the joke is it's miserable and featureless)

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Guest

Unknown date

  
Cool - will we ever see a Scientist 3 ?

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Guest

Unknown date

  
That was SOMETHING ;) 4,5/5 coz there were some little gameplay issues, but great anyway ;)

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Guest

Unknown date

  
Good maps in a predominantly real-world-ish style. I personally found the rather off-beat story in the text to be amusing but was disappointed that the in-game texts didn't do more with it. As said before the new weapons suck for the most part. The flame grenades are useless and the rest are mostly ugly reskins of the standard weapons. Only the flamethrower was kind of cool. Also the scientist sometimes makes demon growls in the final battle. 4/5

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Guest

Unknown date

  
The levels are fine. The only problem is flamegrenade - avoid to use it. It is almost impossible to write a portable demo with the flamegrenade. :-(

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Guest

Unknown date

  
hehe funny story :) Flow is very good, but I didn't find the gameplay to be engaging. Probably because the wad doesn't try to be scary or immersive, rather just something fun, unintimidating and plaintative. I seriously think that with a few tweaks this could have been a commercial release... back in 1994 lol. Great work. 5/5

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Guest

Unknown date

  
I'm not a big fan of the new weapons, but the levels are pretty cool.

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Guest

Unknown date

  
This has gotten nowhere near the recognition it deserves. The most fun I've had in vanilla DOOM in a long, long time. However, yeah, most of the new weapons are kinda meh.

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Guest

Unknown date

  
The locals and setting deserve a big fat five alone, and the gameplay makes this thing a must have. Certainly one of the best megawads out there!

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Guest

Unknown date

  
How did this one escape global recognition? It's a crazy good mix of maps with some sweet sprites on top. All right, so maybe the weapons aren't the most polished things ever, but come on -- Crown of Thorns. The end. 5'd. -Xaser

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Guest

Unknown date

  
So... much... eye candy... so many... amazing features... must resist urge to squeal with delight! -Jespin

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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