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Scientist 2

   (61 reviews)
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Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-30) -some new textures and sprites including some weapons and a renewed scientist sprite.


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a fine story-telling megawad. Aesthetically, I don't have much to complain, the new textures, while not being the best looking, succeed in their context, and I was more fond of the second episode (newer maps) where I noticed an advance in terms of visuals. Tons of eye candies, such as frozen or burning marines, waving flags, boxes on false conveyors, portraits of monsters, and much more. All these little details are rarely seen in other wads, one just doesn't see a machine that produces cacodemons every day, that's one the funniest things I've ever seen in a Doom wad. About light variation, the author played a lot with darkness, most if not all the maps have various sections where it's quite dark to see what's going on. This can be a disadvantage against enemies, particularly hitscanners, caution is suggested in these cases, or gamma correction. However, darkness in caves was visually pleasing, personally speaking, and you'll probably deal with it better than the poor marines that hold the candles. The music selection is generally cool, but some midis are way too loud. 

 

On a gameplay side, unless you check the release date, this could totally pass as a wad from the 90s. What I mean is, there's clearly a focus on adventure+action, and while I'm not very familiar with old FPS games, this felt at times like playing a total conversion. Your objective is to punish the scientist for bringing hell into earth, so this guy is the new enemy, which you'll meet at many points and will teleport out of the place upon killing him. The combat is mostly incidental, a great portion are hitscanners of all sizes, plus a few traps here and there, either with monsters or things. The thing is the pistol starts, more often you'll start with shotgunners or chaingunners in front of you, which you'll have to trade guns with first, something very common in old wads. It's not always easy to find important resources, like armor or blur spheres, and ranged weapons usage is limited overall. I had no issues with grinding through tanky monsters with only hitscan weapons, but that may not be suitable for other people. About the weapons, I mostly liked the flamethrower and crossbow (plasma rifle and rocket launcher respectively), the AK47 was cool too, but the sound was kinda annoying at times. Double shotguns were awkward to use, due to the sprite frames being mirrored shotguns. Last but not least, the flamegrenades, these weren't as bad as others implied, I found them powerful, much like rockets but faster and effective at close range, perhaps they should have been way more potent, to one-shot barons or archviles for example, given they occupy the seventh slot... Anyway, the maps are built so progression goes on par with the story, there's linearity above all, but an interesting side of it is how the layouts lead the player to previously explored territories, nothing about going from one extreme to the other, except one or two maps. The rest is to recognize the switches and doors, which aren't always so obvious.

 

The secrets are very important, like I said before, when there are tons of hitscanners, the best shield is a blur sphere. Unfortunately, it's hard to spot a single secret in this mapset. Some are hidden behind random non-hinted walls, others via crossing certain linedefs, which then have you backtracking all the way to the start. A few maps have unreachable sectors marked as secrets for whatever reason. Whatever, no favourite maps this time, since I liked and disliked them all pretty much the same way. 

 

Overall, not too exciting, or recommended to everyone. I had fun probably because of playing on continuous, which made the starts more bearable against hitscan attrition. So, if anything I said above sounds good for you then try it. My rate is 6/10. 

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Summer Deep

  

Some unduly harsh criticism here, I feel. The gameplay is straightforward and fun, no tedious ambushes when one picks up a key, no wandering around for ages looking for switches or exits. The Siberia levels seemed fine to me, and excessive darkness wasn't really a problem. The replacement weapons aren't the greatest though, especially the grenades.

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Guest

  
This was has something that no other wad does. Can tell what it this. To be honest - I love it. Design is mostly interesting and good-looking. Not bad ideas. I also like guns - yes even the granade whatnot. But I'm not much impressed with ammo... There is not enough ammo...

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Guest

  
Typical enthusiastic techie-made mapset with some nice technical tricks. Maps have mostly simple basic layouts with lots of decoration, texture use & ambiance are not bad but need more variation. Too many parts are way too dark. Author should have spent much more time on play testing, because 1) gameplay is overall meh, and 2) some maps have severe gameplay logic bugs. Overall: solid 3, ok, small 4*, mostly for the effort, but it was difficult to play it out due to the increasing boredom.

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NuMetalManiak

  
this was very bad. I had a lot of problems pistol-starting the maps due to lack of good weapons and armor, plus some of the design ends up sucking with the traps. BFG replacement really sucks. the end battle was also cheap as hell.

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Guest

  
Good mapset,but should be more sp maps.5/5

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Guest

Unknown date

  
Levels 12-20 look quite good and have some interesting locales, but there's some problems with the gameplay. The levels are way too dark at many places, the level progression is often confusing and illogical, and the new weapons mostly suck. Still, it's worth playing (and keeping). 3/5

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Guest

Unknown date

  
OMFG! Scientist 2! If I'd known this was coming, it would have figured in my "most eagerly anticipated wads" list for sure.

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Guest

Unknown date

  
gameplay is often ruind by stuped instint kill traps, 2/5

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Guest

Unknown date

  
It's good looking and fun to play, except for two evils: many dark areas and fucking chaingunners in every new area, who fire at you before you even notice them. Nonetheless, I enjoyed it very much. 4.5/5 -Milian

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Guest

Unknown date

  
4/5. Great levels. Suxx new weapons and story.

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Guest

Unknown date

  
I liked it, it was pretty darn good. 4 Stars -PC

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Guest

Unknown date

  
An overlooked gem.

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Guest

Unknown date

  
I like this. Good work! ~Joe Anderson

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Marcaek

Unknown date

  
The maps up to and then following the snow missions are quite fun and interesting, but those snow missions are almost entirely worthless. The music ranges from cool to what the fuck am i hearing.mid. A decent set if you skip the accurately portrayed siberia chapter. (the joke is it's miserable and featureless)

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Guest

Unknown date

  
Cool - will we ever see a Scientist 3 ?

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Guest

Unknown date

  
That was SOMETHING ;) 4,5/5 coz there were some little gameplay issues, but great anyway ;)

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Guest

Unknown date

  
Good maps in a predominantly real-world-ish style. I personally found the rather off-beat story in the text to be amusing but was disappointed that the in-game texts didn't do more with it. As said before the new weapons suck for the most part. The flame grenades are useless and the rest are mostly ugly reskins of the standard weapons. Only the flamethrower was kind of cool. Also the scientist sometimes makes demon growls in the final battle. 4/5

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Guest

Unknown date

  
The levels are fine. The only problem is flamegrenade - avoid to use it. It is almost impossible to write a portable demo with the flamegrenade. :-(

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Guest

Unknown date

  
hehe funny story :) Flow is very good, but I didn't find the gameplay to be engaging. Probably because the wad doesn't try to be scary or immersive, rather just something fun, unintimidating and plaintative. I seriously think that with a few tweaks this could have been a commercial release... back in 1994 lol. Great work. 5/5

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Guest

Unknown date

  
I'm not a big fan of the new weapons, but the levels are pretty cool.

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Guest

Unknown date

  
This has gotten nowhere near the recognition it deserves. The most fun I've had in vanilla DOOM in a long, long time. However, yeah, most of the new weapons are kinda meh.

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Guest

Unknown date

  
The locals and setting deserve a big fat five alone, and the gameplay makes this thing a must have. Certainly one of the best megawads out there!

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Guest

Unknown date

  
How did this one escape global recognition? It's a crazy good mix of maps with some sweet sprites on top. All right, so maybe the weapons aren't the most polished things ever, but come on -- Crown of Thorns. The end. 5'd. -Xaser

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Unknown date

  
So... much... eye candy... so many... amazing features... must resist urge to squeal with delight! -Jespin

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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