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Scientist 2

   (63 reviews)
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Made for "vanilla" doom2.exe and includes: -20 single player maps (map01 upto 20 = all 11 maps from sci.wad + 9 new maps), -10 bonus deathmatch maps (map21-30) -some new textures and sprites including some weapons and a renewed scientist sprite.


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DoomShark

  

- Map design is very good and attractive

- Fun to play as gameplay is very good too

- Not very challenging even at UV difficulty + Brutal Doom

- I wish it was a complete 32 maps wad, But it only has 20 maps and the other 10 maps are multiplayer only maps

 

 

sc2.png

 

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Gato606

  

It's visually an interested megawad, the map design is also nice, nice story and custom texture, challenging megawad, played with Complex Doom

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a fine story-telling megawad. Aesthetically, I don't have much to complain, the new textures, while not being the best looking, succeed in their context, and I was more fond of the second episode (newer maps) where I noticed an advance in terms of visuals. Tons of eye candies, such as frozen or burning marines, waving flags, boxes on false conveyors, portraits of monsters, and much more. All these little details are rarely seen in other wads, one just doesn't see a machine that produces cacodemons every day, that's one the funniest things I've ever seen in a Doom wad. About light variation, the author played a lot with darkness, most if not all the maps have various sections where it's quite dark to see what's going on. This can be a disadvantage against enemies, particularly hitscanners, caution is suggested in these cases, or gamma correction. However, darkness in caves was visually pleasing, personally speaking, and you'll probably deal with it better than the poor marines that hold the candles. The music selection is generally cool, but some midis are way too loud. 

 

On a gameplay side, unless you check the release date, this could totally pass as a wad from the 90s. What I mean is, there's clearly a focus on adventure+action, and while I'm not very familiar with old FPS games, this felt at times like playing a total conversion. Your objective is to punish the scientist for bringing hell into earth, so this guy is the new enemy, which you'll meet at many points and will teleport out of the place upon killing him. The combat is mostly incidental, a great portion are hitscanners of all sizes, plus a few traps here and there, either with monsters or things. The thing is the pistol starts, more often you'll start with shotgunners or chaingunners in front of you, which you'll have to trade guns with first, something very common in old wads. It's not always easy to find important resources, like armor or blur spheres, and ranged weapons usage is limited overall. I had no issues with grinding through tanky monsters with only hitscan weapons, but that may not be suitable for other people. About the weapons, I mostly liked the flamethrower and crossbow (plasma rifle and rocket launcher respectively), the AK47 was cool too, but the sound was kinda annoying at times. Double shotguns were awkward to use, due to the sprite frames being mirrored shotguns. Last but not least, the flamegrenades, these weren't as bad as others implied, I found them powerful, much like rockets but faster and effective at close range, perhaps they should have been way more potent, to one-shot barons or archviles for example, given they occupy the seventh slot... Anyway, the maps are built so progression goes on par with the story, there's linearity above all, but an interesting side of it is how the layouts lead the player to previously explored territories, nothing about going from one extreme to the other, except one or two maps. The rest is to recognize the switches and doors, which aren't always so obvious.

 

The secrets are very important, like I said before, when there are tons of hitscanners, the best shield is a blur sphere. Unfortunately, it's hard to spot a single secret in this mapset. Some are hidden behind random non-hinted walls, others via crossing certain linedefs, which then have you backtracking all the way to the start. A few maps have unreachable sectors marked as secrets for whatever reason. Whatever, no favourite maps this time, since I liked and disliked them all pretty much the same way. 

 

Overall, not too exciting, or recommended to everyone. I had fun probably because of playing on continuous, which made the starts more bearable against hitscan attrition. So, if anything I said above sounds good for you then try it. My rate is 6/10. 

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Summer Deep

  

Some unduly harsh criticism here, I feel. The gameplay is straightforward and fun, no tedious ambushes when one picks up a key, no wandering around for ages looking for switches or exits. The Siberia levels seemed fine to me, and excessive darkness wasn't really a problem. The replacement weapons aren't the greatest though, especially the grenades.

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Guest

  
This was has something that no other wad does. Can tell what it this. To be honest - I love it. Design is mostly interesting and good-looking. Not bad ideas. I also like guns - yes even the granade whatnot. But I'm not much impressed with ammo... There is not enough ammo...

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Guest

  
Typical enthusiastic techie-made mapset with some nice technical tricks. Maps have mostly simple basic layouts with lots of decoration, texture use & ambiance are not bad but need more variation. Too many parts are way too dark. Author should have spent much more time on play testing, because 1) gameplay is overall meh, and 2) some maps have severe gameplay logic bugs. Overall: solid 3, ok, small 4*, mostly for the effort, but it was difficult to play it out due to the increasing boredom.

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NuMetalManiak

· Edited by NuMetalManiak

  

I've never seen the Scientist 1, but the Scientist 2 was an attempt at making a somewhat competent megawad. only 20 maps, with 10 being deathmatch only at the end. the biggest issue I have is that this wasn't really a pistol-start friendly mapset. it has some good combat in spades, and the settings are fantastic, but you'll probably scrounge for supplies if you pistol start. the music apparently takes after Dream Theater and some group called Ocean's Edge among others. there's quite a bit of peculiarity here that goes with its 2005-esque feel. special mention goes to some of the secrets, where you'll be finding random walls that do random things elsewhere in the map. MAP19 was a highlight, with the weird Easter Island type heads and the sector elephant. yes, a sector elephant.

 

now pistol start is hard enough, the changes to the weapons is also a minus. some are mere sprite replacements, though admittingly I liked the dual-wield shotguns for the SSG sprite replacement. the PG replacement has short range and sucks, but the BFG replacement is next to useless. the titular scientist is an antagonist, and his role is to harass at certain levels, with the final confrontation having him act similar to a cyberdemon instead of the Wolf3D SS. other than that, mostly vanilla gameplay. a few nasty moments to look out for like chaingunners and such. it's pretty average but marred down by its supply shortages.

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Guest

  
Good mapset,but should be more sp maps.5/5

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Guest

Unknown date

  
Levels 12-20 look quite good and have some interesting locales, but there's some problems with the gameplay. The levels are way too dark at many places, the level progression is often confusing and illogical, and the new weapons mostly suck. Still, it's worth playing (and keeping). 3/5

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Guest

Unknown date

  
OMFG! Scientist 2! If I'd known this was coming, it would have figured in my "most eagerly anticipated wads" list for sure.

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Guest

Unknown date

  
gameplay is often ruind by stuped instint kill traps, 2/5

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Guest

Unknown date

  
It's good looking and fun to play, except for two evils: many dark areas and fucking chaingunners in every new area, who fire at you before you even notice them. Nonetheless, I enjoyed it very much. 4.5/5 -Milian

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Guest

Unknown date

  
4/5. Great levels. Suxx new weapons and story.

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Guest

Unknown date

  
I liked it, it was pretty darn good. 4 Stars -PC

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Guest

Unknown date

  
An overlooked gem.

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Guest

Unknown date

  
I like this. Good work! ~Joe Anderson

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Marcaek

Unknown date

  
The maps up to and then following the snow missions are quite fun and interesting, but those snow missions are almost entirely worthless. The music ranges from cool to what the fuck am i hearing.mid. A decent set if you skip the accurately portrayed siberia chapter. (the joke is it's miserable and featureless)

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Guest

Unknown date

  
Cool - will we ever see a Scientist 3 ?

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Guest

Unknown date

  
That was SOMETHING ;) 4,5/5 coz there were some little gameplay issues, but great anyway ;)

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Guest

Unknown date

  
Good maps in a predominantly real-world-ish style. I personally found the rather off-beat story in the text to be amusing but was disappointed that the in-game texts didn't do more with it. As said before the new weapons suck for the most part. The flame grenades are useless and the rest are mostly ugly reskins of the standard weapons. Only the flamethrower was kind of cool. Also the scientist sometimes makes demon growls in the final battle. 4/5

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Guest

Unknown date

  
The levels are fine. The only problem is flamegrenade - avoid to use it. It is almost impossible to write a portable demo with the flamegrenade. :-(

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Guest

Unknown date

  
hehe funny story :) Flow is very good, but I didn't find the gameplay to be engaging. Probably because the wad doesn't try to be scary or immersive, rather just something fun, unintimidating and plaintative. I seriously think that with a few tweaks this could have been a commercial release... back in 1994 lol. Great work. 5/5

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Guest

Unknown date

  
I'm not a big fan of the new weapons, but the levels are pretty cool.

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Guest

Unknown date

  
This has gotten nowhere near the recognition it deserves. The most fun I've had in vanilla DOOM in a long, long time. However, yeah, most of the new weapons are kinda meh.

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Guest

Unknown date

  
The locals and setting deserve a big fat five alone, and the gameplay makes this thing a must have. Certainly one of the best megawads out there!

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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