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Total Control

   (50 reviews)
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An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.


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Ofisil

  

A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.

 

Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.

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Cacodemon9000

  

Cool visuals and nice atmosphere. There is a lot of room to explore and map itself is quite nonlinear, but without too much switch hunt. Start may be a bit tough, but overall difficulty is relatively easy, not many traps and all of them are predictable. Good work.

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NuMetalManiak

  
really good map

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Guest

  
This is the bread and butter right here. The atmosphere is ace, the gameplay is brilliant, and the architecture is very good! The level of minute details is just insane that sometimes you can get trapped or caught so be careful! Either way this is just very playable, very pretty DOOM. 5 stars again to the Dutch Devil. -TRRobin.

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Unknown date

  
Here we have an atmospheric high-tech ZDoom ambience again. The map is very detailed with some really nice editing ideas, which are put in the limelight by a lot of coloured lighting mainly. Gameplay, however, is a bit too easy. Most ennemies are former humans, so you're provided with tons of ammo, and health is opulent, too. The fact that I got a BFG and Plasma Gun which I never needed, demands a sequel map with harder villains. 4/5 -Milian

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Unknown date

  
to the reviewers who say it's too hard: ever heard of difficulty settngs? I really liked this. 5/5

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Unknown date

  
I've said it before, and I'll say it again, I love non-linear maps. :D Detail is really nice too, I liked the defense doors you had throughout the level. I wish I could have been able to use them for defense though, as is, most are just window dressing. I also wish there would have been a place where the BFG could have been put to good use; as is, unless you want 100% of everything, there's no need to bother with it at all. Otherwise great level; your best one yet. Keep up the great work Dutch. - Nuxius

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Unknown date

  
A very nice map, though due to non-linear design you need good map knowledge to play it effectively, esp. at the start of the map. Low health and hitscan enemies are the reason. The BFG can be use in a variety of ways, most often for solving fights faster but I agree that it isn't a crucial item. I liked the previous maps more, but this is still a solid 4/5 - Belial

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Unknown date

  
Great looking map but with too many monsters and too predictable battles to make much sense... It hasn´t a bad gameplay when you get to know the layout but it´s far too long to encourage players to go on without saving and some battles are just mindless... Still, you will enjoy it if you like to hold your "fire" key :). 3 stars.

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Unknown date

  
Didn't bother to play it SP, but in coop it was a bag of fun. Good work. 4 stars.

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Guest

Unknown date

  
Masterpiece - Vote: 9!

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Guest

Unknown date

  
A very very good map. Non-linear, so you have to find you way around, but puts you into challenging battles and also has some clever secrets. I actually didn't use the BFG once, so I can't say you need it for this map. Detail is superb 4.5/5

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Unknown date

  
Just finished on UV first attempt. When I got to the exit I thought it was a bit weird there was about 100 monsters left so had to go back and find them. Got all but one secret and one monster (the one at the exit). Excellent job. 5 from me.

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Unknown date

  
Fun wad. Lots of nicely different sound effects and challenging battles and weird lighting effects and things that go BOOM!

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Guest

Unknown date

  
Deserves a 5, but not a fan of the "where do I go? Hey look a chaingunner, damn there goes my health. Now where do I go again?" style. -epyolol

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Unknown date

  
Pretty nice looking map, but very boring to play. The fights were nothing special at any point and the keys were used in a pretty unoriginal way too. They didn't open new parts of the map. They opened closets at the corners of the map with new keys. 3 stars. The architecture and detailing saved a little.

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Unknown date

  
I loved the detail and lighting but didnt care for the layout. I prefer more linear layouts. 4/5 -Superdavey

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Unknown date

  
A lot of effort was put into this map, but what a waste. It's full of boring and useless detailing, it's too dark (and the colored lighting made my eyes bleed), and the enemies are placed all over the level in a boring and uniform manner. I couldn't make myself finish this map even with cheats on. There simply wasn't anything interesting here. I'm tempted to give it 1 star to balance all the positive reviews, but I think it deserves two.

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Unknown date

  
ECELLENT architecture, fun gameplay. Definantly worth cheching out, one of the best single maps of 2005 IMO.

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Guest

Unknown date

  
Excellent

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Unknown date

  
"...but I think it deserves two." Wow that's nice of you! Awesome map, I absoultely loved it. I really didn't find the fights boring as some others did, and the detail was awesome. I still play it every once and a while and hope to get some good inspiration from it. -Tango

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Unknown date

  
must have wad!! epic hard gameplay, great map, nice monster replace survival! wish there would be a mega wad :(

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Unknown date

  
Very difficult at first, but gets easier as you collect more firepower. Insane detail. Don't forget to save, cause it's gigantic. Definately worth playing. Better than Devil's other maps that used custom monsters and were just way too hard.

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Unknown date

  
Well done, great effort! 5 stars! -Tormentor667

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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