Total Control

   (49 reviews)
Sign in to follow this  
Followers 0

2 Screenshots

Author

Dutch Devil

About This File

An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.

Credits

-IDsoftware for bringing us DooM,DooMII,and Final DooM. -Randy heit for zdoom. -CodeImp for doombuilder. -All other authors out there for giving me lots of inspiration. -All doomworld members for helping me and others with their projects keep up the good work guys. -Anyone I forgot to mention thanks.

Base

From scratch

Build Time

Over three monts, yeah I know im not the fastest mapper.

Editors Used

Too much

Bugs

Not that I know off




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Plays as good as it looks.

Share this review


Link to review

Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Heh, I like it when maps are non-linear when I want them to be. Dutch Devil, you really outdid yourself this time. -dljosef

Share this review


Link to review

Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
Despite the lack of custom monsters, this map was still amazing.

Share this review


Link to review
Cacodemon9000

  • 5
  

Cool visuals and nice atmosphere. There is a lot of room to explore and map itself is quite nonlinear, but without too much switch hunt. Start may be a bit tough, but overall difficulty is relatively easy, not many traps and all of them are predictable. Good work.

Share this review


Link to review
YouAreTheDemons

  • 5
  
Very well made.

Share this review


Link to review
NuMetalManiak

  • 4
  
really good map

Share this review


Link to review

  • 5
  
This is the bread and butter right here. The atmosphere is ace, the gameplay is brilliant, and the architecture is very good! The level of minute details is just insane that sometimes you can get trapped or caught so be careful! Either way this is just very playable, very pretty DOOM. 5 stars again to the Dutch Devil. -TRRobin.

Share this review


Link to review

Unknown date

  • 4
  
Here we have an atmospheric high-tech ZDoom ambience again. The map is very detailed with some really nice editing ideas, which are put in the limelight by a lot of coloured lighting mainly. Gameplay, however, is a bit too easy. Most ennemies are former humans, so you're provided with tons of ammo, and health is opulent, too. The fact that I got a BFG and Plasma Gun which I never needed, demands a sequel map with harder villains. 4/5 -Milian

Share this review


Link to review

Unknown date

  • 5
  
to the reviewers who say it's too hard: ever heard of difficulty settngs? I really liked this. 5/5

Share this review


Link to review

Unknown date

  • 4
  
I've said it before, and I'll say it again, I love non-linear maps. :D Detail is really nice too, I liked the defense doors you had throughout the level. I wish I could have been able to use them for defense though, as is, most are just window dressing. I also wish there would have been a place where the BFG could have been put to good use; as is, unless you want 100% of everything, there's no need to bother with it at all. Otherwise great level; your best one yet. Keep up the great work Dutch. - Nuxius

Share this review


Link to review

Unknown date

  • 4
  
A very nice map, though due to non-linear design you need good map knowledge to play it effectively, esp. at the start of the map. Low health and hitscan enemies are the reason. The BFG can be use in a variety of ways, most often for solving fights faster but I agree that it isn't a crucial item. I liked the previous maps more, but this is still a solid 4/5 - Belial

Share this review


Link to review

Unknown date

  • 3
  
Great looking map but with too many monsters and too predictable battles to make much sense... It hasn´t a bad gameplay when you get to know the layout but it´s far too long to encourage players to go on without saving and some battles are just mindless... Still, you will enjoy it if you like to hold your "fire" key :). 3 stars.

Share this review


Link to review

Unknown date

  • 4
  
Didn't bother to play it SP, but in coop it was a bag of fun. Good work. 4 stars.

Share this review


Link to review

Unknown date

  • 5
  
Masterpiece - Vote: 9!

Share this review


Link to review

Unknown date

  • 5
  
A very very good map. Non-linear, so you have to find you way around, but puts you into challenging battles and also has some clever secrets. I actually didn't use the BFG once, so I can't say you need it for this map. Detail is superb 4.5/5

Share this review


Link to review

Unknown date

  • 5
  
Just finished on UV first attempt. When I got to the exit I thought it was a bit weird there was about 100 monsters left so had to go back and find them. Got all but one secret and one monster (the one at the exit). Excellent job. 5 from me.

Share this review


Link to review

Unknown date

  • 4
  
Fun wad. Lots of nicely different sound effects and challenging battles and weird lighting effects and things that go BOOM!

Share this review


Link to review

Unknown date

  • 3
  
Deserves a 5, but not a fan of the "where do I go? Hey look a chaingunner, damn there goes my health. Now where do I go again?" style. -epyolol

Share this review


Link to review

Unknown date

  • 3
  
Pretty nice looking map, but very boring to play. The fights were nothing special at any point and the keys were used in a pretty unoriginal way too. They didn't open new parts of the map. They opened closets at the corners of the map with new keys. 3 stars. The architecture and detailing saved a little.

Share this review


Link to review

Unknown date

  • 4
  
I loved the detail and lighting but didnt care for the layout. I prefer more linear layouts. 4/5 -Superdavey

Share this review


Link to review

Unknown date

  • 3
  
A lot of effort was put into this map, but what a waste. It's full of boring and useless detailing, it's too dark (and the colored lighting made my eyes bleed), and the enemies are placed all over the level in a boring and uniform manner. I couldn't make myself finish this map even with cheats on. There simply wasn't anything interesting here. I'm tempted to give it 1 star to balance all the positive reviews, but I think it deserves two.

Share this review


Link to review

Unknown date

  • 5
  
ECELLENT architecture, fun gameplay. Definantly worth cheching out, one of the best single maps of 2005 IMO.

Share this review


Link to review

Unknown date

  • 5
  
Excellent

Share this review


Link to review

Unknown date

  • 5
  
"...but I think it deserves two." Wow that's nice of you! Awesome map, I absoultely loved it. I really didn't find the fights boring as some others did, and the detail was awesome. I still play it every once and a while and hope to get some good inspiration from it. -Tango

Share this review


Link to review

Unknown date

  • 5
  
must have wad!! epic hard gameplay, great map, nice monster replace survival! wish there would be a mega wad :(

Share this review


Link to review
  • File Reviews

    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.