Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Total Control

   (49 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Cacodemon9000

  

Cool visuals and nice atmosphere. There is a lot of room to explore and map itself is quite nonlinear, but without too much switch hunt. Start may be a bit tough, but overall difficulty is relatively easy, not many traps and all of them are predictable. Good work.

Share this review


Link to review
Guest

  
This is the bread and butter right here. The atmosphere is ace, the gameplay is brilliant, and the architecture is very good! The level of minute details is just insane that sometimes you can get trapped or caught so be careful! Either way this is just very playable, very pretty DOOM. 5 stars again to the Dutch Devil. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
Here we have an atmospheric high-tech ZDoom ambience again. The map is very detailed with some really nice editing ideas, which are put in the limelight by a lot of coloured lighting mainly. Gameplay, however, is a bit too easy. Most ennemies are former humans, so you're provided with tons of ammo, and health is opulent, too. The fact that I got a BFG and Plasma Gun which I never needed, demands a sequel map with harder villains. 4/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
to the reviewers who say it's too hard: ever heard of difficulty settngs? I really liked this. 5/5

Share this review


Link to review
Guest

Unknown date

  
I've said it before, and I'll say it again, I love non-linear maps. :D Detail is really nice too, I liked the defense doors you had throughout the level. I wish I could have been able to use them for defense though, as is, most are just window dressing. I also wish there would have been a place where the BFG could have been put to good use; as is, unless you want 100% of everything, there's no need to bother with it at all. Otherwise great level; your best one yet. Keep up the great work Dutch. - Nuxius

Share this review


Link to review
Guest

Unknown date

  
A very nice map, though due to non-linear design you need good map knowledge to play it effectively, esp. at the start of the map. Low health and hitscan enemies are the reason. The BFG can be use in a variety of ways, most often for solving fights faster but I agree that it isn't a crucial item. I liked the previous maps more, but this is still a solid 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Great looking map but with too many monsters and too predictable battles to make much sense... It hasn´t a bad gameplay when you get to know the layout but it´s far too long to encourage players to go on without saving and some battles are just mindless... Still, you will enjoy it if you like to hold your "fire" key :). 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Didn't bother to play it SP, but in coop it was a bag of fun. Good work. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
A very very good map. Non-linear, so you have to find you way around, but puts you into challenging battles and also has some clever secrets. I actually didn't use the BFG once, so I can't say you need it for this map. Detail is superb 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Just finished on UV first attempt. When I got to the exit I thought it was a bit weird there was about 100 monsters left so had to go back and find them. Got all but one secret and one monster (the one at the exit). Excellent job. 5 from me.

Share this review


Link to review
Guest

Unknown date

  
Fun wad. Lots of nicely different sound effects and challenging battles and weird lighting effects and things that go BOOM!

Share this review


Link to review
Guest

Unknown date

  
Deserves a 5, but not a fan of the "where do I go? Hey look a chaingunner, damn there goes my health. Now where do I go again?" style. -epyolol

Share this review


Link to review
Guest

Unknown date

  
Pretty nice looking map, but very boring to play. The fights were nothing special at any point and the keys were used in a pretty unoriginal way too. They didn't open new parts of the map. They opened closets at the corners of the map with new keys. 3 stars. The architecture and detailing saved a little.

Share this review


Link to review
Guest

Unknown date

  
I loved the detail and lighting but didnt care for the layout. I prefer more linear layouts. 4/5 -Superdavey

Share this review


Link to review
Guest

Unknown date

  
A lot of effort was put into this map, but what a waste. It's full of boring and useless detailing, it's too dark (and the colored lighting made my eyes bleed), and the enemies are placed all over the level in a boring and uniform manner. I couldn't make myself finish this map even with cheats on. There simply wasn't anything interesting here. I'm tempted to give it 1 star to balance all the positive reviews, but I think it deserves two.

Share this review


Link to review
Guest

Unknown date

  
ECELLENT architecture, fun gameplay. Definantly worth cheching out, one of the best single maps of 2005 IMO.

Share this review


Link to review
Guest

Unknown date

  
"...but I think it deserves two." Wow that's nice of you! Awesome map, I absoultely loved it. I really didn't find the fights boring as some others did, and the detail was awesome. I still play it every once and a while and hope to get some good inspiration from it. -Tango

Share this review


Link to review
Guest

Unknown date

  
must have wad!! epic hard gameplay, great map, nice monster replace survival! wish there would be a mega wad :(

Share this review


Link to review
Guest

Unknown date

  
Very difficult at first, but gets easier as you collect more firepower. Insane detail. Don't forget to save, cause it's gigantic. Definately worth playing. Better than Devil's other maps that used custom monsters and were just way too hard.

Share this review


Link to review
Guest

Unknown date

  
Well done, great effort! 5 stars! -Tormentor667

Share this review


Link to review
Guest

Unknown date

   1 of 1 member found this review helpful 1 / 1 member
Plays as good as it looks.

Share this review


Link to review
  • File Reviews

    • By Agent6 · Posted
      And after a couple of agonizing hours, lots of deaths, and anger the sequel to Stardate 20x6 is finished, at last, also on HMP.   Starting with an introduction to the wad just like I did with all the others, Stardate 20x7 is a challenging wad with the color purple at the center which sets the overall tone, mood and atmosphere. It features a new menu background, a few new sounds for some weapons, some new enemies, new textures, and a new soundtrack.   The majority of the levels in the wad are very challenging, which is also its main problem. The kinds of challenges you face when playing the wad are neither fun nor enjoyable most of the time. The first levels, or rather, half of them, have cruel enemy placements and traps that force you to take damage at best, or die all the other time. Worse yet, there's a lot of resource starvation in these levels which offer you only the minimum for survival, you rarely, if at all find yourself with a higher percentage of health/armor and ammo when proceeding to the next levels. You will also resort to the Berserk and nothing more on quite a few occasions thanks to this, often against tough enemies. Thus, the gameplay in the sequel is radically different from that of 20x6 which provided both fun and challenging gameplay, whereas the sequel lacks the fun element most of the time and wants to keep you on the edge of your patience. In fact, it can be said the only thing the two have in common is the theme, and nothing else.   The new enemy introduced is a purple, flying Baron who attacks the player with fire and lots of homing rockets. He is only seen once during normal play near the exit of a level, his attacks being very difficult to dodge, and seems to have around the same health the standard Barons has. He could've been used in more instances than only one, but I imagine an efficient and interesting usage of the enemy would be no easy task considering how deadly he is.   The difficulty curve is basically nonexistent, or, if there actually is one, it works backwards. It starts very difficult and only after finishing the first 4 levels it becomes more tolerable when the style changes a bit and the resource starvation ends, along with less cruel encounters. Finally, some fun can be experienced. Similar to its predecessor the final levels are more slaughter oriented with the final map being slaughter with almost 1800 enemies. Another problem is that the first few levels are also difficult to navigate, They feature some interesting puzzles but it's also extremely easy to get lost and spend quite some time figuring out what you're supposed to do or get back on track without circling the areas you've already been through a number of times. While most of the levels are architecturally beautiful, there isn't anything that really stands out or catches your attention like the predecessor did with some sights when you found yourself outside.   There isn't much else to add this time, so to sum things up if you're familiar with HR2 the first levels are similar in terms of difficulty and gameplay style, from my POV anyway, minus the mediocre, boxy design. I would honestly not recommend 20x7 to anyone. It's without a doubt targeted at veterans or very skilled players in general, but frankly, I genuinely doubt even they would have much fun playing this, or not the first few levels anyway. Even HMP which is the recommended difficulty is ludicrous. I've seen some videos of the first few levels on UV and I... don't even know what to say, I can't understand how would anyone have any fun playing them. I would recommend the levels from MAP05 onward and pretend the previous maps don't exist. If you expect the sequel to use the same formula seen in 20x6 but improved with something new brought to the table you're going to be very disappointed, so unless you want to experience the duology and not just stop after completing 20x6 I can't find any good reason for why you should play this. My thoughts on 20x7 are negative, it barely gets 3/5 stars from me purely for being interesting, good looking, with some good puzzles and solid second half.
    • By NuMetalManiak · Posted
      Datacore is one of those mappers you can rely on to create a short, decently playing, all-in-all fun map. the map like all his other work never overstays its welcome, and provides a thematic consistency that you can clearly see in the color scheme. if you like blue, this is a nice, fun quickie. when you want to take a break from hardcore slaughtering or anything else for something short, simple, to the point, and to the focal point, this is the wad to do so.
    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
×