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Total Control

   (49 reviews)
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An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.


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Unknown date

  
Heh, I like it when maps are non-linear when I want them to be. Dutch Devil, you really outdid yourself this time. -dljosef

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Unknown date

  
Outstanding! -Bryant

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Guest

Unknown date

  
I love BIG maps! 4/5

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Guest

Unknown date

  
An amazing, inspiring map! It's one of the most polished large maps ever made. The non-linear starting area got me excited straight away. The action isn't too tough, which made it all the more enjoyable for me (I hate dying), and it's very fun to explore. I don't think BFG should be integral to the gameplay; the fact that it isn't makes the map all the better. One suggestion I have is to block player movement near the walls etc so that the player doesn't keep bobbing up and down as they progress. 5/5

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Unknown date

  
Awesome map, I liked Doom 64 sound effects, the map design and in general the map was also well balanced (only beginning was hard because of limited health/weapons/ammo but then got a whole lot easier), even if monsters started teleporting after getting keycards, it was still easy. I played with AEOD 6.02 at UV difficulty! 5/5 -Doomer95

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Unknown date

  
Despite the lack of custom monsters, this map was still amazing.

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Unknown date

  
Map is very hard + I recommend using only rounds and shells. Self damage by rocket means certain death in the long run. Health items very low. Map also lags for a while until the engine catchs up in loading stuff. If you like stealth stuff, here it is (toting action not here). Map knowledge m8 b required. ~2/5 for lags and desert lack of health.

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Unknown date

  
A fantastic Doom 64 styled map. Must play.

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Unknown date

  
Great level, not easy, had to save often, pretty good layout. Four and two-thirds stars - and a Hershey Bar, if they still make 'em!

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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