Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Total Control

   (50 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

An large tech style base with an high ammount of detail, it uses several Zdoom features. Overall an pretty good looking map, much time went into detailing all the areas. First serious attempt in making an non-linear map, im pretty pleased with the results I got. The map has skill levels so it should be playable for all types of skilled players. NOT designed for jumping sorry, you can grab the BFG9000 by jumping for instance. There are probably more things that will screw up gameplay if you jump, thats all and have fun.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Ofisil

  

A fantastic, single-level wad. Levels that last quite long, or have more than 200 enemies are usually a no-no for me, but Total Control manages to remain interesting throughout, keeping u on your toes with limited ammo (initially) and even less health items, in a map that's full of hitscanners, and plenty of darkness. The atmosphere is top notch and goes hand to hand with the D64 SFX. The detailing is fantastic (tekbase lovers will love what's in store), but isn't the focus. The gameplay is, which is basically some great, survival-style Doom fun.

 

Plus, great use of limited spaces, that rarely feel unfair, and very good use of enemies that are usually handled in a very bad way (Revs, and Chainguys). Minus one star for the simple reason that it kind of overstays its welcome, and sort of becomes predictable after exploring more than - the quite large - 50% of the map.

Share this review


Link to review
Cacodemon9000

  

Cool visuals and nice atmosphere. There is a lot of room to explore and map itself is quite nonlinear, but without too much switch hunt. Start may be a bit tough, but overall difficulty is relatively easy, not many traps and all of them are predictable. Good work.

Share this review


Link to review
NuMetalManiak

  
really good map

Share this review


Link to review
Guest

  
This is the bread and butter right here. The atmosphere is ace, the gameplay is brilliant, and the architecture is very good! The level of minute details is just insane that sometimes you can get trapped or caught so be careful! Either way this is just very playable, very pretty DOOM. 5 stars again to the Dutch Devil. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
Here we have an atmospheric high-tech ZDoom ambience again. The map is very detailed with some really nice editing ideas, which are put in the limelight by a lot of coloured lighting mainly. Gameplay, however, is a bit too easy. Most ennemies are former humans, so you're provided with tons of ammo, and health is opulent, too. The fact that I got a BFG and Plasma Gun which I never needed, demands a sequel map with harder villains. 4/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
to the reviewers who say it's too hard: ever heard of difficulty settngs? I really liked this. 5/5

Share this review


Link to review
Guest

Unknown date

  
I've said it before, and I'll say it again, I love non-linear maps. :D Detail is really nice too, I liked the defense doors you had throughout the level. I wish I could have been able to use them for defense though, as is, most are just window dressing. I also wish there would have been a place where the BFG could have been put to good use; as is, unless you want 100% of everything, there's no need to bother with it at all. Otherwise great level; your best one yet. Keep up the great work Dutch. - Nuxius

Share this review


Link to review
Guest

Unknown date

  
A very nice map, though due to non-linear design you need good map knowledge to play it effectively, esp. at the start of the map. Low health and hitscan enemies are the reason. The BFG can be use in a variety of ways, most often for solving fights faster but I agree that it isn't a crucial item. I liked the previous maps more, but this is still a solid 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Great looking map but with too many monsters and too predictable battles to make much sense... It hasn´t a bad gameplay when you get to know the layout but it´s far too long to encourage players to go on without saving and some battles are just mindless... Still, you will enjoy it if you like to hold your "fire" key :). 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Didn't bother to play it SP, but in coop it was a bag of fun. Good work. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Masterpiece - Vote: 9!

Share this review


Link to review
Guest

Unknown date

  
A very very good map. Non-linear, so you have to find you way around, but puts you into challenging battles and also has some clever secrets. I actually didn't use the BFG once, so I can't say you need it for this map. Detail is superb 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Just finished on UV first attempt. When I got to the exit I thought it was a bit weird there was about 100 monsters left so had to go back and find them. Got all but one secret and one monster (the one at the exit). Excellent job. 5 from me.

Share this review


Link to review
Guest

Unknown date

  
Fun wad. Lots of nicely different sound effects and challenging battles and weird lighting effects and things that go BOOM!

Share this review


Link to review
Guest

Unknown date

  
Deserves a 5, but not a fan of the "where do I go? Hey look a chaingunner, damn there goes my health. Now where do I go again?" style. -epyolol

Share this review


Link to review
Guest

Unknown date

  
Pretty nice looking map, but very boring to play. The fights were nothing special at any point and the keys were used in a pretty unoriginal way too. They didn't open new parts of the map. They opened closets at the corners of the map with new keys. 3 stars. The architecture and detailing saved a little.

Share this review


Link to review
Guest

Unknown date

  
I loved the detail and lighting but didnt care for the layout. I prefer more linear layouts. 4/5 -Superdavey

Share this review


Link to review
Guest

Unknown date

  
A lot of effort was put into this map, but what a waste. It's full of boring and useless detailing, it's too dark (and the colored lighting made my eyes bleed), and the enemies are placed all over the level in a boring and uniform manner. I couldn't make myself finish this map even with cheats on. There simply wasn't anything interesting here. I'm tempted to give it 1 star to balance all the positive reviews, but I think it deserves two.

Share this review


Link to review
Guest

Unknown date

  
ECELLENT architecture, fun gameplay. Definantly worth cheching out, one of the best single maps of 2005 IMO.

Share this review


Link to review
Guest

Unknown date

  
Excellent

Share this review


Link to review
Guest

Unknown date

  
"...but I think it deserves two." Wow that's nice of you! Awesome map, I absoultely loved it. I really didn't find the fights boring as some others did, and the detail was awesome. I still play it every once and a while and hope to get some good inspiration from it. -Tango

Share this review


Link to review
Guest

Unknown date

  
must have wad!! epic hard gameplay, great map, nice monster replace survival! wish there would be a mega wad :(

Share this review


Link to review
Guest

Unknown date

  
Very difficult at first, but gets easier as you collect more firepower. Insane detail. Don't forget to save, cause it's gigantic. Definately worth playing. Better than Devil's other maps that used custom monsters and were just way too hard.

Share this review


Link to review
Guest

Unknown date

  
Well done, great effort! 5 stars! -Tormentor667

Share this review


Link to review
  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
×