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Italian DooM - Episodio 1

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About This File

Why the name "Italian DooM"?! Because it was made by three Italian Doomers, grouped in the so-called "Italian Team". But there's more: in the .WAD there are some new nice features too, such as messages in Italian... with the literal translation in English below, of course! This .WAD is ZDoom-oriented, so it works just with ZDoom, particularly with versions higher than 2.0.63a, since the .WAD contains new features, like DECORATE and DECALDEF lumps, which are supported only by the last versions of this source port. The .WAD contains 8 maps, one of which is a secret map (see "Levels Information" below for further info about the sequence of levels, its authors and more). Other features of this .WAD are: - two new monsters: a strengthened "CyberMasterMind" and the "Arachnophyte"! - new graphics (textures, flats, sprites, pictures, etc.); - new background musics. "Italian DooM" is a .WAD for Single Player mode (SP), although there are Cooperative and Deathmatch starts in some maps. Levels can be beated in sequence or from scratch. Playing the levels in sequence means following the story, of course. Play it and discover the new "Italian DooM": the first episode, of course!


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damned

  

I cannot say it was bad, but it wasn't great either. 

What we have here is map-set of 8 levels, mostly with average quality, average scripting and several bugs. There are some pits with no escape, some buttons are not working properly so there were some cases, where I had to use IDCLIP to continue.

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Really great fun I had finishing this! Actually, the funny thing is that I had to debug scripts to continue to some level. I made the mistake to press more than once at a broken console with the screwdriver to repair it and there was Energy++ (or Power?) or something in the script when you did that, so energy went to 3 instead of 2 while another button needs Energy = 2 for some door to open. Energy = 2 would be safer there ;P

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Amazing Mapsets, maybe a little ripetitive in some parts, but aniway amazing! Vote: 7 Daimon

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I haven't played it till the end, but looks great enough! Greetings from Greece ;)

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Fantastic! Download it! IL MEGLIO (the best). 5/5 of course!

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This .WAD is simply awesome: great graphics, nice gameplay, perfectly balanced difficulty! I must congratulate Italian DooM and its project-leader Ismaele. :) It's a pity he decided to retire from mapping! :(

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Unknown date

  
I find some parts to be a little cheap. Not a bad set maps I guess. 4/30/07

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Unknown date

  
well a ceiling went down on me for no apparent reasson when i found light amplification goggles.... I stopped playing after that. Maybe it's a good wad, maybe not, but your dumb crushing trap made me unwilling to find out. So i give it an average score of 3/5.

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Unknown date

  
Beatiful 5/5

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Great mapset! Can't wait for its next installment!

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It might have a weird name but this is a wad not to miss.

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I don't like traps like the red keycard where you think you're supposed to take it, only to be trapped forever and lots of cacodemons spawning. If there's some trick of getting out of it I sure didn't find it, tried looking for stuff to shoot and humping walls, but to no avail. Up until that point the WAD was good. 3/5.

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This wad was the first wad level set released in almost a month and a half due to Katrina, and because of that, earns an automatic 5 stars. [Though the wad itself is great work, and definately earns most of the rating I give it] God bless you guys for finally wetting the SP players appetite.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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