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Italian DooM - Episodio 1

   (22 reviews)
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About This File

Why the name "Italian DooM"?! Because it was made by three Italian Doomers, grouped in the so-called "Italian Team". But there's more: in the .WAD there are some new nice features too, such as messages in Italian... with the literal translation in English below, of course! This .WAD is ZDoom-oriented, so it works just with ZDoom, particularly with versions higher than 2.0.63a, since the .WAD contains new features, like DECORATE and DECALDEF lumps, which are supported only by the last versions of this source port. The .WAD contains 8 maps, one of which is a secret map (see "Levels Information" below for further info about the sequence of levels, its authors and more). Other features of this .WAD are: - two new monsters: a strengthened "CyberMasterMind" and the "Arachnophyte"! - new graphics (textures, flats, sprites, pictures, etc.); - new background musics. "Italian DooM" is a .WAD for Single Player mode (SP), although there are Cooperative and Deathmatch starts in some maps. Levels can be beated in sequence or from scratch. Playing the levels in sequence means following the story, of course. Play it and discover the new "Italian DooM": the first episode, of course!


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damned

  

I cannot say it was bad, but it wasn't great either. 

What we have here is map-set of 8 levels, mostly with average quality, average scripting and several bugs. There are some pits with no escape, some buttons are not working properly so there were some cases, where I had to use IDCLIP to continue.

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Unknown date

  
Really great fun I had finishing this! Actually, the funny thing is that I had to debug scripts to continue to some level. I made the mistake to press more than once at a broken console with the screwdriver to repair it and there was Energy++ (or Power?) or something in the script when you did that, so energy went to 3 instead of 2 while another button needs Energy = 2 for some door to open. Energy = 2 would be safer there ;P

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Unknown date

  
Amazing Mapsets, maybe a little ripetitive in some parts, but aniway amazing! Vote: 7 Daimon

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Unknown date

  
I haven't played it till the end, but looks great enough! Greetings from Greece ;)

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Unknown date

  
Fantastic! Download it! IL MEGLIO (the best). 5/5 of course!

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Unknown date

  
This .WAD is simply awesome: great graphics, nice gameplay, perfectly balanced difficulty! I must congratulate Italian DooM and its project-leader Ismaele. :) It's a pity he decided to retire from mapping! :(

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Unknown date

  
I find some parts to be a little cheap. Not a bad set maps I guess. 4/30/07

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Unknown date

  
well a ceiling went down on me for no apparent reasson when i found light amplification goggles.... I stopped playing after that. Maybe it's a good wad, maybe not, but your dumb crushing trap made me unwilling to find out. So i give it an average score of 3/5.

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Unknown date

  
Beatiful 5/5

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Unknown date

  
Great mapset! Can't wait for its next installment!

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Unknown date

  
It might have a weird name but this is a wad not to miss.

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Unknown date

  
I don't like traps like the red keycard where you think you're supposed to take it, only to be trapped forever and lots of cacodemons spawning. If there's some trick of getting out of it I sure didn't find it, tried looking for stuff to shoot and humping walls, but to no avail. Up until that point the WAD was good. 3/5.

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Unknown date

  
This wad was the first wad level set released in almost a month and a half due to Katrina, and because of that, earns an automatic 5 stars. [Though the wad itself is great work, and definately earns most of the rating I give it] God bless you guys for finally wetting the SP players appetite.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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