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Still Kickin'

   (20 reviews)
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2 Screenshots

About This File

I built this for a project last year that never completed. A fairly large layout, consisting of an outdoors start area, leading into a base. Nothing special, but it's a fun battle that should take around 30+ minutes.


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Guest

Unknown date

  
THIS GAME KICKS ASS

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Guest

Unknown date

  
I thought the battles were very good. The outdoor area was a little different. Took me a couple attempts to play through, required a lot of running. Some excellent fights inside the base.

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Guest

Unknown date

  
Where are the screenshots? :P

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Guest

Unknown date

  
This is a great map! It's super-hard. You're confronted with hordes of ennemies, some in wide areas, coming from all sides, some in smaller indoor areas. So, it's always challenging, but never unfair. Plus, the map is looking beautiful! There are mainly two areas: a wide valley-like outdoor area with rocks, grass and plants, and a techbase with brownish metal walls. Textures and sprites (trees) are added by the author, and they're looking great. I highly recommend to download this. 4.5/5 -Milian

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Guest

Unknown date

  
Wasn't that one in the newstuff #250 already? Whatever, it is a nice one. Very hard from time to time, but I was able to manage that one on UV with some saves/loads. Architecture is nice, texturing fine, gameplay okay, lots of monsters and few health, ammo should be enough for everyone. At all about half an hour of good fun. I'd give it 4/5. Sad that the whole project wasn't released.

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Guest

Unknown date

  
Worth playing. But don't expect any miracles. Basically the same hordes of monsters over and over.

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Guest

Unknown date

  
good work! 4/5

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Despite the Kesler name, it's not all that great. Nice mapping but the scheme didn't work for me and it plays pretty awful. ***, barely. -sargebaldy

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Guest

Unknown date

  
It's a good map. The map is both beautiful and large. There are boring fights, namely at the start, and there are exciting fights. I gave it a try on hurt-me-plenty, and survived with two near fatal moments (at the end I had 9% health). 4/5

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Guest

Unknown date

  
Looks nice but gameplay is barely above average. Just the same boring fights over and over again. A map with such a monster count should at least try to be hard. 3/5 - Belial

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Guest

Unknown date

  
fun,fun,fun...fun,fu n...5*

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Memfis

Unknown date

  
Eh, very boring rail shooter gameplay and the main rock texture is really weird, just what the hell is that supposed to be? Not recommended.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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