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Still Kickin'

   (20 reviews)
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2 Screenshots

About This File

I built this for a project last year that never completed. A fairly large layout, consisting of an outdoors start area, leading into a base. Nothing special, but it's a fun battle that should take around 30+ minutes.


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Guest

Unknown date

  
THIS GAME KICKS ASS

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Guest

Unknown date

  
I thought the battles were very good. The outdoor area was a little different. Took me a couple attempts to play through, required a lot of running. Some excellent fights inside the base.

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Guest

Unknown date

  
Where are the screenshots? :P

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Guest

Unknown date

  
This is a great map! It's super-hard. You're confronted with hordes of ennemies, some in wide areas, coming from all sides, some in smaller indoor areas. So, it's always challenging, but never unfair. Plus, the map is looking beautiful! There are mainly two areas: a wide valley-like outdoor area with rocks, grass and plants, and a techbase with brownish metal walls. Textures and sprites (trees) are added by the author, and they're looking great. I highly recommend to download this. 4.5/5 -Milian

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Guest

Unknown date

  
Wasn't that one in the newstuff #250 already? Whatever, it is a nice one. Very hard from time to time, but I was able to manage that one on UV with some saves/loads. Architecture is nice, texturing fine, gameplay okay, lots of monsters and few health, ammo should be enough for everyone. At all about half an hour of good fun. I'd give it 4/5. Sad that the whole project wasn't released.

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Guest

Unknown date

  
Worth playing. But don't expect any miracles. Basically the same hordes of monsters over and over.

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Guest

Unknown date

  
good work! 4/5

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Despite the Kesler name, it's not all that great. Nice mapping but the scheme didn't work for me and it plays pretty awful. ***, barely. -sargebaldy

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Guest

Unknown date

  
It's a good map. The map is both beautiful and large. There are boring fights, namely at the start, and there are exciting fights. I gave it a try on hurt-me-plenty, and survived with two near fatal moments (at the end I had 9% health). 4/5

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Guest

Unknown date

  
Looks nice but gameplay is barely above average. Just the same boring fights over and over again. A map with such a monster count should at least try to be hard. 3/5 - Belial

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Guest

Unknown date

  
fun,fun,fun...fun,fu n...5*

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Memfis

Unknown date

  
Eh, very boring rail shooter gameplay and the main rock texture is really weird, just what the hell is that supposed to be? Not recommended.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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