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Still Kickin'

   (20 reviews)
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2 Screenshots

About This File

I built this for a project last year that never completed. A fairly large layout, consisting of an outdoors start area, leading into a base. Nothing special, but it's a fun battle that should take around 30+ minutes.


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Guest

Unknown date

  
THIS GAME KICKS ASS

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Guest

Unknown date

  
I thought the battles were very good. The outdoor area was a little different. Took me a couple attempts to play through, required a lot of running. Some excellent fights inside the base.

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Guest

Unknown date

  
Where are the screenshots? :P

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Guest

Unknown date

  
This is a great map! It's super-hard. You're confronted with hordes of ennemies, some in wide areas, coming from all sides, some in smaller indoor areas. So, it's always challenging, but never unfair. Plus, the map is looking beautiful! There are mainly two areas: a wide valley-like outdoor area with rocks, grass and plants, and a techbase with brownish metal walls. Textures and sprites (trees) are added by the author, and they're looking great. I highly recommend to download this. 4.5/5 -Milian

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Guest

Unknown date

  
Wasn't that one in the newstuff #250 already? Whatever, it is a nice one. Very hard from time to time, but I was able to manage that one on UV with some saves/loads. Architecture is nice, texturing fine, gameplay okay, lots of monsters and few health, ammo should be enough for everyone. At all about half an hour of good fun. I'd give it 4/5. Sad that the whole project wasn't released.

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Guest

Unknown date

  
Worth playing. But don't expect any miracles. Basically the same hordes of monsters over and over.

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Guest

Unknown date

  
good work! 4/5

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Guest

Unknown date

  
cool

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Guest

Unknown date

  
Despite the Kesler name, it's not all that great. Nice mapping but the scheme didn't work for me and it plays pretty awful. ***, barely. -sargebaldy

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Guest

Unknown date

  
It's a good map. The map is both beautiful and large. There are boring fights, namely at the start, and there are exciting fights. I gave it a try on hurt-me-plenty, and survived with two near fatal moments (at the end I had 9% health). 4/5

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Guest

Unknown date

  
Looks nice but gameplay is barely above average. Just the same boring fights over and over again. A map with such a monster count should at least try to be hard. 3/5 - Belial

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Guest

Unknown date

  
fun,fun,fun...fun,fu n...5*

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Memfis

Unknown date

  
Eh, very boring rail shooter gameplay and the main rock texture is really weird, just what the hell is that supposed to be? Not recommended.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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