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Suspended in Dusk

   (244 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
A fantastic mapset, set in a beautiful, detailed, interconnected base. The maps are enormous, so playing through them will become an exploration mission. The visuals leaves one drooling, and gameplay is well-balanced. Difficulty is in the easy/medium range, aside from a few tough spots. New, okay sounds. Excellent new textures, used to great effect. Ingenious secrets. Highly recommended. --5/5

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Guest

Unknown date

  
Overrated!!! great wad but not the best

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Obsidian

Unknown date

  
Quite possibly the best maps I've ever played. I wish I was around when you were Espi. 5 stars. - Obsidian

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Guest

Unknown date

  
I Liked But the sounds of Weapons,So so!!, and the map,Is other history ...NICE!!

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schwerpunk

Unknown date

  
Now THIS is how you do secrets. Fun and infuriating, but never too frustrating. Good challenge on HMP, but not too much. Perfect health item placement. May seem a bit 'over' detailed, but the detailing is of the highest quality - not a single misaligned texture spotted in my playthrough. Like most wads with maps of this size, the automap is a complete mess and almost useless, but that's standard. 5/5

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Guest

Unknown date

  
Oh for heaven's sake, this wad was regarded as one of the best ever made at the time of its release. If you had been part of the community then, you would know that. Fine if you don't think it is so good as most other people do, but don't post nonsense. 5/5

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CyberBaron

Unknown date

  
Just played this for the first time, and it's pretty dang good. The texture use is very good and sets the mood well, and the progression within the first level alone is pleasantly challenging. This is an excellent WAD. That said, it's a bit easy to get turned around during the third level with all the little passageways and loops.

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Guest

Unknown date

  
the best. 5/5

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Guest

Unknown date

  
With so much detail put in these 4 levels, it's hard to believe it's a doom2 compatible levelset. I played in gzdoom and I enjoyed it, though I imagine the ammo-limited gameplay isn't to everyone's taste, but I loved it. It's kinda like classic-but-improved dooming. Oh yeah, and the maps are big with complex progression, so you'll see that 4 maps are just about enough, more of the same style would be a bit much. 5 stars. -TeH NeXuS

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Guest

Unknown date

  
Wow! It's not often that you'll come across such perfectly made wads as this set. Monster / ammo / health / game play, all 10 out of 10. AND it plays on plain DOOM. Definitely NOT a wad you play and throw away. Excellent work Epsi. My only regret is that I can only give you 5 stars... 5/5

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Guest

Unknown date

  
Pretty righteous. Map03 in particular is a nice combat. As much as we all love massive Hell Revealed-style oh-boy-another-100-r ockets battles, this is another nice reminder of what led us all to fall in love with Doom in the first place: simple room-to-room fights ("You're at 2% health and 0% armor. Can you take out that last schmuck with the pistol so you can get one more stimpack?"). I've been playing Doom since it was new, and I still never tire of this stuff... never for very long, anyway

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Guest

Unknown date

  
The architecture resembles something out of a Boom map from 2001 or 2002, but this somehow runs in regular Doom. Not being a vanilla fanatic I ran it in GZDoom anyway. The gameplay is excellent, with single shotgun and chaingun most of the way, and SSG only near the end. Not very difficult, but fast, tactical, and fun. GZDoom usually displays software rendering hacks correctly despite being GL, but I did notice one HOM in map03. The new textures are nothing short of stunning. 5/5 --Woolie

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Guest

Unknown date

  
The SHIT.

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Guest

Unknown date

  
I like Epsi's new textures, his attention to detail, and his alterations to the pistol, but his overall design aesthetic leaves me wanting more organic structures, more curvature, more flow, less boxiness, less 90 degree angles. 3/5 - cjwright79

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Guest

Unknown date

  
This is the definition of a PERFECT mappack. PERFECT. It really doesn't get much better than this. I've played Scythes 1 and 2 and Dark7. Those are easily 5* wads but this wad really stood out to me on it's own. If anyone gives this less than a 5/5 than you should not be playing doom. The detail is one of a kind. The fights were perfectly set out, fair, keep you tense around every corner, and reward you for being ammo savvy but don't starve you for ammo. You are a genius and will be greatly missed. 5*

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Guest

Unknown date

  
An impressive piece of work. I had a blast playing this on Ultra-Violence. The levels look very detailed, there's a really nice balance between exploration and shooting down monsters, and the new sounds are cool. I was stuck for a little while on MAP03 but i managed to get through it. LEGENDARY

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Guest

Unknown date

  
It really doesn't get much better than this, folks. 5/5

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Guest

Unknown date

  
This was great. I prefer Back 2 Basics though. Learn to press TAB if you get lost, use the map markers and a port that shows the door colors. 5/5

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Guest

Unknown date

  
Def overrated. Good, but overrated. 3*

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Guest

Unknown date

  
Beatifull, atmospheric maps!!! Phantastic. 4, 5 stars.

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Guest

Unknown date

  
Good levels!! 4/5

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Guest

Unknown date

  
This was insanely awesome. :( for Espi, RIP!

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Guest

Unknown date

  
Wow, very boring. Nearly fell asleep, I kept playing waiting for the magic to happen but it never came. I do believe this only got a high rating because the author died. I give it a 2/5. The textures are nice and some of the architecture deserves a second look. Other than that, it's very grey and the gameplay is simple not there.

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Guest

Unknown date

  
RIP man...

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Guest

Unknown date

  
Looks awesome, plays awesome, challenging, legendary. Just what were you thinking with the cyberdemon on map01 in coop? :P Anyways, well spent time. 5/5 -Dancso

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  • File Reviews

    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
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