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Suspended in Dusk

   (244 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Very enjoyable! I wish there were more like this one! It even works on DOOMX (for the XBOX) thankx to the lack of Deh and BOOM features! Simply AMAZING!

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Guest

Unknown date

  
If you like long, detailed, impressive maps that require attention from the player, play this!Amazing detailing,if you're into the high-tech stylngs,and with only 4 maps it feels quite positively exhausting.This is top-notch material,I surely cannot build such levels,so I don't have anything else smart to say except:Recommended.5 /5

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Guest

Unknown date

  
This does indeed rock. Amazingly detailed maps for vanilla, and the new graphics used complement the original textures perfectly. The new sounds are too loud and sharp, but they're easily removed. I am still in disbelief this actually runs on doom2.exe, incredible. 5/5

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Guest

Unknown date

  
Best group of maps I've ever played! The maps are well detailed (map 3 is amazing!), and the supply of enemies to ammo/health is enough to create a good challenge, but not a ridiculous one. 5/5 Well done!

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Guest

Unknown date

  
Don't want to seem too cynical, but it seems this is rated so high because the author died :/ It is a well designed wad, but it is also kinda boring.

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fraggle

Unknown date

  
Espi was a great mapper and this is his greatest work. RIP.

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Guest

Unknown date

  
RIP, and if not... rocket spam the demons...

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Guest

Unknown date

  
Well design, definitely a must-play. 5/5

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Guest

Unknown date

  
An amazing set of levels, they are all perfect from start to finish, some mind blowing architecture and gameplay and it looks awesome and certinally kick the butt out most of my levels. Finnish designers rule! I feel like I'm back in Helsinki again!. It gets a 5 -PC

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Guest

Unknown date

  
Your best work, Espi. RIP.

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NuMetalManiak

Unknown date

  
how the fuck was this compatible in vanilla? :p very superb set of maps which are actually pretty fucking hard too. 4 stars though because sometimes with the corridors and layout it's easy to get lost.

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Guest

Unknown date

  
I believe that this levelset tries too hard to produce atmosphere so many of the other aspects of gameplay suffered. In other words, too much piddling around in a nearly empty base with too little ammo to actually have fun. The point of an action/horror-surviv al game was to run around shootin the fuck out of monsters, not to look at all the pretty buildings. That is okay with a different gameplay style, but the author didn't state this levelset has a different kind of gameplay.

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Guest

Unknown date

  
"how the fuck was this compatible in vanilla?" I think many doomers asked exactly the same question in last ten years, and many more will ask it during next ten years. Truly, this guy was one of Elder Gods of Doom mapping.

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Guest

Unknown date

  
Never mind the detail, feel the quality. And by quality I mean gameplay. This wad keeps you on your mental toes from start to finish; the balance is perfect between fighting and exploration. And as fo sympathy vote, forget it. I'd have given this wad five whether the designer had just died or was upstairs this very minute balling my wife and drinking my scotch. (Well, maybe I'd give it four in the latter case, I hate people stealing my whisky.)

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Guest

Unknown date

  
Superb looking maps, non-linear gameplay that is challenging BUT always fair, fun secrets - ownage wad.

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Guest

Unknown date

  
Beautiful. -FragMan!

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Guest

Unknown date

  
Awesome ! 5/5 R.I.P. Espi - TheBraggle

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Guest

Unknown date

  
Really good authentic WAD. And pretty good skill. Respect to author. -L1

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Guest

Unknown date

  
I agree 100% with Bouncy: "This rocks. End of story." 5/5 - Jive

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Guest

Unknown date

  
This is a fucking masterpiece of DooM art! Unbelievable it still works with plain DooM2 (and what would have been if it was created with advanced abilities of one of the newer ports?). Great landscape/architectu re, texturing, good gameplay, sounds, balancing, detail, not very linear design. But watch it, you can get lost (by means of lost in a map sometimes and in beauty). I really have enjoyed this one and I suppose everyone does as well if you haven't already. 5/5 Cacodemon

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Guest

Unknown date

  
5/5 - freakin' awesome.

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Guest

Unknown date

  
To the above reviewer, this came out in 2005. Espi died in 2009. It's been considered a brilliant classic since its release. You do the math.

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Guest

Unknown date

  
This is a pretty good set of maps by Espi, and perhaps his most famous work. The maps play well and have lots of new textures. The atmosphere is often "dark", accompanied by the most ambient-ish tracks from doom 1. The levels are good and, fortunately, it ends right when it starts getting boring. Good thing Espi only made 4 levels, because each level has pretty much the same theme, and I can't be bothered to play 32 levels that feel all the same. 4/5

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Guest

Unknown date

  
nicely detailed and good gameplay (like the custom textures) but its kinda cramped. :/

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Guest

Unknown date

  
Cool. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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