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Suspended in Dusk

   (244 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Very enjoyable! I wish there were more like this one! It even works on DOOMX (for the XBOX) thankx to the lack of Deh and BOOM features! Simply AMAZING!

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Guest

Unknown date

  
If you like long, detailed, impressive maps that require attention from the player, play this!Amazing detailing,if you're into the high-tech stylngs,and with only 4 maps it feels quite positively exhausting.This is top-notch material,I surely cannot build such levels,so I don't have anything else smart to say except:Recommended.5 /5

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Guest

Unknown date

  
This does indeed rock. Amazingly detailed maps for vanilla, and the new graphics used complement the original textures perfectly. The new sounds are too loud and sharp, but they're easily removed. I am still in disbelief this actually runs on doom2.exe, incredible. 5/5

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Guest

Unknown date

  
Best group of maps I've ever played! The maps are well detailed (map 3 is amazing!), and the supply of enemies to ammo/health is enough to create a good challenge, but not a ridiculous one. 5/5 Well done!

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Guest

Unknown date

  
Don't want to seem too cynical, but it seems this is rated so high because the author died :/ It is a well designed wad, but it is also kinda boring.

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fraggle

Unknown date

  
Espi was a great mapper and this is his greatest work. RIP.

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Guest

Unknown date

  
RIP, and if not... rocket spam the demons...

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Guest

Unknown date

  
Well design, definitely a must-play. 5/5

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Guest

Unknown date

  
An amazing set of levels, they are all perfect from start to finish, some mind blowing architecture and gameplay and it looks awesome and certinally kick the butt out most of my levels. Finnish designers rule! I feel like I'm back in Helsinki again!. It gets a 5 -PC

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Guest

Unknown date

  
Your best work, Espi. RIP.

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NuMetalManiak

Unknown date

  
how the fuck was this compatible in vanilla? :p very superb set of maps which are actually pretty fucking hard too. 4 stars though because sometimes with the corridors and layout it's easy to get lost.

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Guest

Unknown date

  
I believe that this levelset tries too hard to produce atmosphere so many of the other aspects of gameplay suffered. In other words, too much piddling around in a nearly empty base with too little ammo to actually have fun. The point of an action/horror-surviv al game was to run around shootin the fuck out of monsters, not to look at all the pretty buildings. That is okay with a different gameplay style, but the author didn't state this levelset has a different kind of gameplay.

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Guest

Unknown date

  
"how the fuck was this compatible in vanilla?" I think many doomers asked exactly the same question in last ten years, and many more will ask it during next ten years. Truly, this guy was one of Elder Gods of Doom mapping.

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Guest

Unknown date

  
Never mind the detail, feel the quality. And by quality I mean gameplay. This wad keeps you on your mental toes from start to finish; the balance is perfect between fighting and exploration. And as fo sympathy vote, forget it. I'd have given this wad five whether the designer had just died or was upstairs this very minute balling my wife and drinking my scotch. (Well, maybe I'd give it four in the latter case, I hate people stealing my whisky.)

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Guest

Unknown date

  
Superb looking maps, non-linear gameplay that is challenging BUT always fair, fun secrets - ownage wad.

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Guest

Unknown date

  
Beautiful. -FragMan!

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Guest

Unknown date

  
Awesome ! 5/5 R.I.P. Espi - TheBraggle

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Guest

Unknown date

  
Really good authentic WAD. And pretty good skill. Respect to author. -L1

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Guest

Unknown date

  
I agree 100% with Bouncy: "This rocks. End of story." 5/5 - Jive

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Guest

Unknown date

  
This is a fucking masterpiece of DooM art! Unbelievable it still works with plain DooM2 (and what would have been if it was created with advanced abilities of one of the newer ports?). Great landscape/architectu re, texturing, good gameplay, sounds, balancing, detail, not very linear design. But watch it, you can get lost (by means of lost in a map sometimes and in beauty). I really have enjoyed this one and I suppose everyone does as well if you haven't already. 5/5 Cacodemon

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Guest

Unknown date

  
5/5 - freakin' awesome.

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Guest

Unknown date

  
To the above reviewer, this came out in 2005. Espi died in 2009. It's been considered a brilliant classic since its release. You do the math.

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Guest

Unknown date

  
This is a pretty good set of maps by Espi, and perhaps his most famous work. The maps play well and have lots of new textures. The atmosphere is often "dark", accompanied by the most ambient-ish tracks from doom 1. The levels are good and, fortunately, it ends right when it starts getting boring. Good thing Espi only made 4 levels, because each level has pretty much the same theme, and I can't be bothered to play 32 levels that feel all the same. 4/5

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Guest

Unknown date

  
nicely detailed and good gameplay (like the custom textures) but its kinda cramped. :/

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Guest

Unknown date

  
Cool. 5/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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