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Suspended in Dusk

   (245 reviews)
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About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Cool. 5/5

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Guest

Unknown date

  
To the reviewer 2 posts up: This wad was Espi's best work, and has gained a popularity based on that. To your credit, though, it has gotten much more exposure since his death, leading to more people rating it.

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Guest

Unknown date

  
To the guy 3 reviews above: Boring??? Boring to you maybe, a person who lacks reasonable intelligence or artistic appreciation. To the rest of us, this wad is godlike.

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Guest

Unknown date

  
Voi nenä, this wins. :D -Hobo

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Guest

Unknown date

  
Thank you very much. 5/5

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Guest

Unknown date

  
This is expertly designed, and if you can overlook the time-consuming and flow-breaking effects of the complex areas, you won't be disappointed. But it's short, and we're dumped back to Hell On Earth just as things really start to pick up (but not before seeing some of the best mid-texture construction conceived). All the same, great work Espi. A wonderful addition to the list of legendary WADs. Rating: 4/5 -- Entropy

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Guest

Unknown date

  
excellent review above, regarding the 4 levels. A five star wad with the exception of having to run around a little too much, in map 3, because I didn't blow the exploding barrels, but otherwise , 4.5

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Guest

Unknown date

  
Ressurrects an authentic retro feel while still being up to standard today. My only complaint is it was so short. *****

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Guest

Unknown date

  
Godlike mapping. 5/5

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Guest

Unknown date

  
Awesome wad!!!

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Guest

Unknown date

  
Difference, ladies and gentlemen. Sometimes you just want a break from hundred-monster kill-a-thons and for that, you can't do much better than SID. My sole complaint is a certain "sterility" in the design. There's only so much that can be done with sheer architecture -- let alone with Vanilla limitations -- and gorgeous as they are, lots of rooms definitely could've done with more actor-based decoration to complement the architecture. -Lioyd

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Guest

Unknown date

  
Well, what can I say. I really expected something more from the top rated wad on Doomworld. The levels are confusing as fuck, simply put. It's a very linear mapset, but it tries to feel non-linear, so it winds up winding around in circles, leaving the player simply lost. Impressive architecture and new textures, all very nice, but it simply isn't fun, and is, in fact, actually boring and more like work rather than a game. Sorry Espi, 3/5. R.I.P.

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Guest

Unknown date

  
By far the best vanilla wad ever created, don't miss out on this one. However, I ran around for quite a while in circles looking for the missed keycard which was in some obscure corridor I had passed earlier. :p Probably my fault and not the mappers though. 5/5 RIP Espi

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Guest

Unknown date

  
Utterly beautiful and the fact that it's a plain vanilla WAD makes it even more impressive.

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Guest

Unknown date

  
If all Doom wads looked as beautiful and played as fantastically as Suspended in Dusk, we would have all died of pleasure overload a long time ago. The only bad thing about this wad is that there are only four levels, meaning the awesomeness is over far too soon. Here's hoping Espi eventually gets inspired to make a sequel; Suspended at Night, perhaps? This would get 10/5 if possible, but alas I'll have to settle for 5/5.

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Guest

Unknown date

  
Looks great but plays a bit dull - 3/5

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Netherstorm

Unknown date

  
One of the best wads to date. 5/5 - Netherstorm R.I.P Espi! Have fun in the afterlife!

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Guest

Unknown date

  
as exciting as wearing underpants

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Guest

Unknown date

  
I usually don't like large tech bases you can get lost in, but this one rocked. Not too mazey, and pretty as all get out. Mapper kicks butt. 5/5 GreazyShorts

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Guest

Unknown date

  
The best part of this WAD is the new textures. They are a great resource for any DOOM modder. The levels themselves are visually fantastic. However, most of the areas just seem like filler as you pass through the 100th STARGR*-textured room. The levels are pointlessly huge. There isn't a single memorable fight in it. People need to put as much effort into gameplay as they do into aesthetics. 3/5

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Guest

Unknown date

  
Thanks for the ride Espi. RIP man.

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Guest

Unknown date

  
Nice work Epsi, I like the different textures, pistol, SSG and chaingun sounds. This one will also be added to my collection. You've got a good title there for these (Suspended in Dusk) but a nice titlepic and a [deh] file for the map names would finish this off nicely. 4/5 stars. -Zane

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Guest

Unknown date

  
5/5 Very good work from Espi. Those layouts are damn great. RIP man ...

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Guest

Unknown date

  
best vanilla wad ever. 5/5

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Guest

Unknown date

  
It's been a while since I've had a WAD truly blow my mind. Chock-full of "How the hell did he...?" moments. Gameplay isn't quite my favorite, but I really don't care. So atmospheric and engine-stretching. RIP Espi. You were a great level designed. 5/5 -Snakes

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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