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Suspended in Dusk

   (245 reviews)
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About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Cool. 5/5

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Guest

Unknown date

  
To the reviewer 2 posts up: This wad was Espi's best work, and has gained a popularity based on that. To your credit, though, it has gotten much more exposure since his death, leading to more people rating it.

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Guest

Unknown date

  
To the guy 3 reviews above: Boring??? Boring to you maybe, a person who lacks reasonable intelligence or artistic appreciation. To the rest of us, this wad is godlike.

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Guest

Unknown date

  
Voi nenä, this wins. :D -Hobo

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Guest

Unknown date

  
Thank you very much. 5/5

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Guest

Unknown date

  
This is expertly designed, and if you can overlook the time-consuming and flow-breaking effects of the complex areas, you won't be disappointed. But it's short, and we're dumped back to Hell On Earth just as things really start to pick up (but not before seeing some of the best mid-texture construction conceived). All the same, great work Espi. A wonderful addition to the list of legendary WADs. Rating: 4/5 -- Entropy

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Guest

Unknown date

  
excellent review above, regarding the 4 levels. A five star wad with the exception of having to run around a little too much, in map 3, because I didn't blow the exploding barrels, but otherwise , 4.5

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Guest

Unknown date

  
Ressurrects an authentic retro feel while still being up to standard today. My only complaint is it was so short. *****

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Guest

Unknown date

  
Godlike mapping. 5/5

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Guest

Unknown date

  
Awesome wad!!!

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Guest

Unknown date

  
Difference, ladies and gentlemen. Sometimes you just want a break from hundred-monster kill-a-thons and for that, you can't do much better than SID. My sole complaint is a certain "sterility" in the design. There's only so much that can be done with sheer architecture -- let alone with Vanilla limitations -- and gorgeous as they are, lots of rooms definitely could've done with more actor-based decoration to complement the architecture. -Lioyd

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Guest

Unknown date

  
Well, what can I say. I really expected something more from the top rated wad on Doomworld. The levels are confusing as fuck, simply put. It's a very linear mapset, but it tries to feel non-linear, so it winds up winding around in circles, leaving the player simply lost. Impressive architecture and new textures, all very nice, but it simply isn't fun, and is, in fact, actually boring and more like work rather than a game. Sorry Espi, 3/5. R.I.P.

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Guest

Unknown date

  
By far the best vanilla wad ever created, don't miss out on this one. However, I ran around for quite a while in circles looking for the missed keycard which was in some obscure corridor I had passed earlier. :p Probably my fault and not the mappers though. 5/5 RIP Espi

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Guest

Unknown date

  
Utterly beautiful and the fact that it's a plain vanilla WAD makes it even more impressive.

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Guest

Unknown date

  
If all Doom wads looked as beautiful and played as fantastically as Suspended in Dusk, we would have all died of pleasure overload a long time ago. The only bad thing about this wad is that there are only four levels, meaning the awesomeness is over far too soon. Here's hoping Espi eventually gets inspired to make a sequel; Suspended at Night, perhaps? This would get 10/5 if possible, but alas I'll have to settle for 5/5.

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Guest

Unknown date

  
Looks great but plays a bit dull - 3/5

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Netherstorm

Unknown date

  
One of the best wads to date. 5/5 - Netherstorm R.I.P Espi! Have fun in the afterlife!

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Guest

Unknown date

  
as exciting as wearing underpants

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Guest

Unknown date

  
I usually don't like large tech bases you can get lost in, but this one rocked. Not too mazey, and pretty as all get out. Mapper kicks butt. 5/5 GreazyShorts

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Guest

Unknown date

  
The best part of this WAD is the new textures. They are a great resource for any DOOM modder. The levels themselves are visually fantastic. However, most of the areas just seem like filler as you pass through the 100th STARGR*-textured room. The levels are pointlessly huge. There isn't a single memorable fight in it. People need to put as much effort into gameplay as they do into aesthetics. 3/5

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Guest

Unknown date

  
Thanks for the ride Espi. RIP man.

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Guest

Unknown date

  
Nice work Epsi, I like the different textures, pistol, SSG and chaingun sounds. This one will also be added to my collection. You've got a good title there for these (Suspended in Dusk) but a nice titlepic and a [deh] file for the map names would finish this off nicely. 4/5 stars. -Zane

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Guest

Unknown date

  
5/5 Very good work from Espi. Those layouts are damn great. RIP man ...

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Guest

Unknown date

  
best vanilla wad ever. 5/5

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Guest

Unknown date

  
It's been a while since I've had a WAD truly blow my mind. Chock-full of "How the hell did he...?" moments. Gameplay isn't quite my favorite, but I really don't care. So atmospheric and engine-stretching. RIP Espi. You were a great level designed. 5/5 -Snakes

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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