Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Suspended in Dusk

   (244 reviews)
Sign in to follow this  

2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
5/5 I love the mapping, I love the fights. The detail is gorgeous and Espi has constructed a narrative with the bodies of dead marines and his usage of ammo/items in a way that both echoes verisimilitude and doesn't detract from gameplay. There's quite a few standout moments for me visually, but the fight that stood out was the giant teleport wave in MAP03. - KMX E XII

Share this review


Link to review
Guest

Unknown date

  
This is an amazing wad that still stands today. Definitely one of the best vanilla wads released. 5/5 no doubt. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
The best vanilla wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
Truly awesome. As said somewhere in the skulltag forums, Suspended in Dusk will be his heaven. May he rest in peace.

Share this review


Link to review
Guest

Unknown date

  
Oh yes; I played it with JDoom and it looked fab. The second level had a bit of to-ing and fro-ing - I dislike levels that make you go back to open up a locked door near the start - but apart from that no problems. I particularly liked the unambiguously hazardous glowing waste textures.

Share this review


Link to review
Guest

Unknown date

  
Fantastic detail, great architecture, fun gameplay.Awesome!ESP Icially i like slide-door on MAP02.

Share this review


Link to review
Guest

Unknown date

  
this rocks. end of story. -Bouncy

Share this review


Link to review
Guest

Unknown date

  
The best.

Share this review


Link to review
Guest

Unknown date

  
OMG, a real Espi hype... Espi (RIP) was a great artistic mapper in his own style, but about gameplay he was absolutely not one of the strongest. Not only in these maps, but also f.e. in ed4_rfo1.wad map27: superb ambiance, but overall just poor gameplay. If you like absolute topmost gameplay, try ED4-RfO maps 11-13 made by Chris Couleur, these are lightyears ahead. Not only for the gameplay, but his spectacular layout & detailing is fully functional. Which is very rare. Overall 4/5, solid but not legendary.

Share this review


Link to review
Negrostrike

Unknown date

  
Mothafuckin kickass.

Share this review


Link to review
Guest

Unknown date

  
I've never seen such perfection in a Doom wad before... Words cannot express my love for this wad, a definite new favorite, and be aware that it takes ALOT for a wad to make it into my "favorites" collection. A hero you are, Espi. ***** -EarthQuake

Share this review


Link to review
Guest

Unknown date

  
Tremendous effort! Good detail & layout. A bit over done in some areas...repetitive details without functional purpose (over abundance of support structures--this place will never collapse!). Custom graphics were very cleverly designed. Gameplay is great in most areas...but lacks in others (repetitive/predicta ble style fights). Too much back tracking and getting lost...and sorry, but the new sounds are horrid. That aside, it's an amazing piece of work. Worth the download. Another one for my vault! 4/5

Share this review


Link to review
Guest

Unknown date

  
Those are exactly maps I love : big, non-linear, interconnected and complex with a lot of secrets ingeniously hidden. Not mentionning the huge work on the textures to complete and fit well with the standard Doom2 ones, and on the architecture of the base. An obligatory legend mapset (map03 being my favorite), 5/5. ~Naan

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×