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Suspended in Dusk

   (245 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Well, this guy certainly loved grey... the gameplay was nice and challenging, but oftentimes I was confused of where to go next and sometimes I didn't know if I have been in a place before or not because all corridors looked alike. 4/5

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Guest

Unknown date

  
5/5 I love the mapping, I love the fights. The detail is gorgeous and Espi has constructed a narrative with the bodies of dead marines and his usage of ammo/items in a way that both echoes verisimilitude and doesn't detract from gameplay. There's quite a few standout moments for me visually, but the fight that stood out was the giant teleport wave in MAP03. - KMX E XII

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Guest

Unknown date

  
This is an amazing wad that still stands today. Definitely one of the best vanilla wads released. 5/5 no doubt. -TRRobin.

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Guest

Unknown date

  
The best vanilla wad. 5/5

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Guest

Unknown date

  
Truly awesome. As said somewhere in the skulltag forums, Suspended in Dusk will be his heaven. May he rest in peace.

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Guest

Unknown date

  
Oh yes; I played it with JDoom and it looked fab. The second level had a bit of to-ing and fro-ing - I dislike levels that make you go back to open up a locked door near the start - but apart from that no problems. I particularly liked the unambiguously hazardous glowing waste textures.

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Guest

Unknown date

  
Fantastic detail, great architecture, fun gameplay.Awesome!ESP Icially i like slide-door on MAP02.

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Guest

Unknown date

  
this rocks. end of story. -Bouncy

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
OMG, a real Espi hype... Espi (RIP) was a great artistic mapper in his own style, but about gameplay he was absolutely not one of the strongest. Not only in these maps, but also f.e. in ed4_rfo1.wad map27: superb ambiance, but overall just poor gameplay. If you like absolute topmost gameplay, try ED4-RfO maps 11-13 made by Chris Couleur, these are lightyears ahead. Not only for the gameplay, but his spectacular layout & detailing is fully functional. Which is very rare. Overall 4/5, solid but not legendary.

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Negrostrike

Unknown date

  
Mothafuckin kickass.

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Guest

Unknown date

  
I've never seen such perfection in a Doom wad before... Words cannot express my love for this wad, a definite new favorite, and be aware that it takes ALOT for a wad to make it into my "favorites" collection. A hero you are, Espi. ***** -EarthQuake

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Guest

Unknown date

  
Tremendous effort! Good detail & layout. A bit over done in some areas...repetitive details without functional purpose (over abundance of support structures--this place will never collapse!). Custom graphics were very cleverly designed. Gameplay is great in most areas...but lacks in others (repetitive/predicta ble style fights). Too much back tracking and getting lost...and sorry, but the new sounds are horrid. That aside, it's an amazing piece of work. Worth the download. Another one for my vault! 4/5

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Guest

Unknown date

  
Those are exactly maps I love : big, non-linear, interconnected and complex with a lot of secrets ingeniously hidden. Not mentionning the huge work on the textures to complete and fit well with the standard Doom2 ones, and on the architecture of the base. An obligatory legend mapset (map03 being my favorite), 5/5. ~Naan

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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