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Suspended in Dusk

   (245 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Guest

Unknown date

  
Well, this guy certainly loved grey... the gameplay was nice and challenging, but oftentimes I was confused of where to go next and sometimes I didn't know if I have been in a place before or not because all corridors looked alike. 4/5

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Guest

Unknown date

  
5/5 I love the mapping, I love the fights. The detail is gorgeous and Espi has constructed a narrative with the bodies of dead marines and his usage of ammo/items in a way that both echoes verisimilitude and doesn't detract from gameplay. There's quite a few standout moments for me visually, but the fight that stood out was the giant teleport wave in MAP03. - KMX E XII

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Guest

Unknown date

  
This is an amazing wad that still stands today. Definitely one of the best vanilla wads released. 5/5 no doubt. -TRRobin.

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Guest

Unknown date

  
The best vanilla wad. 5/5

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Guest

Unknown date

  
Truly awesome. As said somewhere in the skulltag forums, Suspended in Dusk will be his heaven. May he rest in peace.

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Guest

Unknown date

  
Oh yes; I played it with JDoom and it looked fab. The second level had a bit of to-ing and fro-ing - I dislike levels that make you go back to open up a locked door near the start - but apart from that no problems. I particularly liked the unambiguously hazardous glowing waste textures.

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Guest

Unknown date

  
Fantastic detail, great architecture, fun gameplay.Awesome!ESP Icially i like slide-door on MAP02.

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Guest

Unknown date

  
this rocks. end of story. -Bouncy

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
OMG, a real Espi hype... Espi (RIP) was a great artistic mapper in his own style, but about gameplay he was absolutely not one of the strongest. Not only in these maps, but also f.e. in ed4_rfo1.wad map27: superb ambiance, but overall just poor gameplay. If you like absolute topmost gameplay, try ED4-RfO maps 11-13 made by Chris Couleur, these are lightyears ahead. Not only for the gameplay, but his spectacular layout & detailing is fully functional. Which is very rare. Overall 4/5, solid but not legendary.

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Negrostrike

Unknown date

  
Mothafuckin kickass.

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Guest

Unknown date

  
I've never seen such perfection in a Doom wad before... Words cannot express my love for this wad, a definite new favorite, and be aware that it takes ALOT for a wad to make it into my "favorites" collection. A hero you are, Espi. ***** -EarthQuake

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Guest

Unknown date

  
Tremendous effort! Good detail & layout. A bit over done in some areas...repetitive details without functional purpose (over abundance of support structures--this place will never collapse!). Custom graphics were very cleverly designed. Gameplay is great in most areas...but lacks in others (repetitive/predicta ble style fights). Too much back tracking and getting lost...and sorry, but the new sounds are horrid. That aside, it's an amazing piece of work. Worth the download. Another one for my vault! 4/5

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Guest

Unknown date

  
Those are exactly maps I love : big, non-linear, interconnected and complex with a lot of secrets ingeniously hidden. Not mentionning the huge work on the textures to complete and fit well with the standard Doom2 ones, and on the architecture of the base. An obligatory legend mapset (map03 being my favorite), 5/5. ~Naan

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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