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Suspended in Dusk

   (246 reviews)
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About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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P41R47

·

  

Breathless!

I'm still processing this materful achievement.
The maps feels organic themselves, with subtle transitions between places. Texture work here is at it highest point, with deatails and details everywhere. I don't see any other wad that did what Espi did with Suspended in Dusk.
Just thinking of a megawad in this style blows my mind.
But unfortunatelly, that might be impossible, as that star disappeard from the firmament.
Thanks Espi for this amazing work.
I hope that, someday, somebody take the torch you left.

Rest in Peace, Espi.

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droopy

  

Probably, not the top cacowardworthy mapset by today's standards, but still very solid. Levels are complex and full of details, perfect ammunition balance, there are no bland "box-rooms", no boring layouts, however, maps two and three may be too difficult to navigate. Because of the labyrinth-like design and lots of backtracking, exploration becomes quite confusing as you discover more and more rooms. Also, there are lots of claustrophobic rooms, which I personally hate in Doom. But the wad is good nevertheless. Definitely try it!

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TwoDubyaz

  

Recommended if you want to shoot cacos for half an hour with a single barrel shotgun. Little challenge, no surprise, bland design, boring encounters. Seemingly well made if that counts for anything; 1 star for doom, 1 star for the tidy corridors.

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LouigiVerona

  

The detail in this wad is just amazing. It is very realistic. If there would be a base in real life, that's how it'd look. That realism does make things a wee bit boring, because in reality breathtaking locations are not common.

 

I also liked the choice of soundtrack. The music creates a nice atmosphere.

 

Having said that, this is not the most atmospheric map out there. It feels more like a maze, rather than an atmospheric location. Perhaps, more lighting contrast is required, maybe more texture variety, difficult to say.

 

As for the gameplay, it is mostly weak. Design wins over gameplay many times over. This episode is about showing off detailed maps rather than delivering a fun gaming experience. In many cases it's just plain boring. The final boss is probably one of the worst designed bosses of all time - a Cyberdemon stuck in a small room, shooting at you and constantly hiding behind walls.

 

Nevertheless, I do sometimes load this wad up, with a -nomonsters flag, and wonder about...

R.I.P. Espi!

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seed

  

Only a couple of levels, 4 to be precise, but I found them to be boring and uninteresting. The 3rd map in particular is ridiculously long and highly confusing, no fun to be found there, for me anyway. The enemy placement is pretty good but some enemies are highly overused, in the last map especially, which is an Archvile party basically.

 

The levels don't stand out from my point of view, at all, there's nothing particularly brilliant about them. The gameplay is not fun either, in fact it's annoying most of the time due to the structure of the levels, which as I previously mentioned, is very confusing. The final battle is also poorly designed due to the Cyberdemon constantly moving left and right (going behind solid walls) which only makes the fight unsatisfactory, and unexciting. There's also 2 keys for 2 doors, and neither the road to reach them nor the fights themselves add much to the overall experience. I honestly had to force myself to finish this, hoping the ending will be epic, but it wasn't. I am glad this is not a 32 map megawad or something similar, but with a couple more levels, because I would've dropped it after the 5th or 6th map.

 

All in all, I found this wad to be nothing more (or less) than mediocre. There's a lot of detail to the levels, and they're not ugly (except perhaps for a muddy area in the last map), but that doesn't redeem the wad for me due to the bad and simply boring (tiresome in the case of the 3rd map) gameplay. I may sound harsh, but that's simply just how my experience was with these levels.

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EmotionalFelineinaMadstate

  

The detail is amazing, and sometimes is overdone in some areas. i'm even amazed that this is compatible with the Vanilla DooM. Somewhat an underrated wad if it weren't for the weird new sounds and combat. The combat is pretty hard to play with, and i ended up dying multiple times due to the lack of ammo supplied in the maps. Aside from that, 3 stars for the detail, and 1 more star for Vanilla compatibility. This wad is recommended to anyone who is willing to punch Arachnotrons with their fists in an attempt to kill them.

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Scotty

· Edited by Scotty

  

Wonderfully detailed, intricate and atmospheric maps, unfortunately marred by combat that is either very pedestrian (even by classic standards) or somewhat tedious and slow paced. Worth a look but limited replay value.

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PsychoGoatee

  
Incredible stuff, some of the best Doom I've played! Very atmospheric and intense, with gameplay that is just right for my taste. I'm not always into overly complex potentially confusing maps, but the way Espi does it with lots of good views and great flow just works. A pro. 5/5

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Hitherto

  
Stunning and stylish eye pleasure everythere. Lots better than most of noted zdoomish wads. Those who are bored can try a fastmonsters mode before whining.

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JudgeDeadd

  
While the visuals are above average, the overall gray design is quite monotonous and dull, and the gameplay mostly isn't very interesting, with a lot of plinking at zombies in small rooms.

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Budoka

  
Not as atmospheric as advertised, but I love the complex structures and attention to detail. The mood is IWAD like, reminds me of Evilution a bit. I don't think a wad has to copy the classic Doom mood to work, but I don't mind revisiting it either. Gameplay here is made of puzzles, maze navigation, and ammo starvation. Monster density is low, but the maps are gigantic. Though I think the ammo on UV is a little too tight, especially if one can't find all secrets or guess which order to tackle rooms in.

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Guest

  
Now THIS is how you do detail. Proof that doing the less-is-more vanilla approach to detail works more in favour with Doom's aesthetic than going with the often goofy looking "millions of sectors" detailing you see in a lot of maps that require ports. R.I.P. Espi, you truly were a remarkable member of the Doom community.

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Guest

  
So boring

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Guest

  
Like most Espi works it can take a bit to get into the gameplay, but once you've done so, it's amazing. Even more impressive, perhaps, than B2B, and definitely among the opus works of the author. Everyone needs to experience this wad, and let it sink in.

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Guest

  
Perfect

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Guest

Unknown date

  
downloaded this a long time ago, and thought i had played thru it, so i started it up made it passed the 1st level and it was awesome, wish the Author could of made this into a 32 level megawad :) -magor

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Guest

Unknown date

  
RIP Espi. Quality like always...

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Guest

Unknown date

  
Great. Sometimes I had a problem to find some necessary computer switch and sometimes I got stuck behind some details, but overall 5*. If only I know, how to do this... ;) - Damned

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Lycaon

Unknown date

  
It's fun to play hard and turn it into a sort survival horror, but it looks horrid. GRAY. GRAY ALL OVER THE PLACE. WHY?

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Guest

Unknown date

  
Great level design, but its really hard to get through the levels.

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Guest

Unknown date

  
The greatest wad ever created.

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Guest

Unknown date

  
One of the best episodes of all time.

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Guest

Unknown date

  
This may be awesome, yes, but it isn't quite awesome enough for me.

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Guest

Unknown date

  
A bit sterile in comparison to a lot of wads made before it. But otherwise a decent set. 4/5

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Guest

Unknown date

  
Best doom2.exe wad ever. 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Interesting little weapon wad with some pretty amazing dehacked works like the marine spawner gun or the mines (unluckily, a little broken). Overall, a pretty interesting relic from the past, download it! Also is incredible to see that is the first review for this wad, really?
    • By rdwpa · Posted
      A 1995 slice-of-city-life map, recreating the office building the author worked in and a nearby Mexican restaurant. The potential negatives aren't too hard to anticipate from that description and the era: it is ugly, the indoor parts with a lifelike floor plan don't play very well, and progression can be opaque. You might want to consult the automap regularly to spot barely marked doors in the dark or two-sided lines teasing hidden areas you need to hump your way into.    Overall though I found it entertaining. It is short enough that the negatives weren't exhausting, and I liked the Doomcute implements and all the inventive bits of functionality, some abstractly puzzly, some lifelike, some bizarre. This map is loaded with these. My favorite were easily the toilets that function as teleporters; I guess the idea is you tunnel through the piping (eww). Later on, when the streetside combat is long over and you need to worm your way through cramped office space, I felt I was playing a game the author constructed. I was understanding my tasks less in the sense of "find a switch" and more like "figure out how to deal with that disgruntled flame-coated employee barricaded in the break room." 
    • By rdwpa · Posted
      The custom textures are fantastic. If you're a mapper seeking a change of pace from the usual Scythe 2 Egypt, both ISIS.wad and Osiris.wad, which provided some resources, permit use of their assets. (Although they would need cleanup to gel with the most polished of modern styles.)   By modern standards, ISIS.wad hasn't held up, either the name or the gameplay. Outside of a few moments, it stays at a difficulty that makes the early parts of Doom 2 feel like a TimeOfDeath map. The bigger issue is that it is also huge and confusing, with progression being lightly marked at best. Near the end, I unwittingly teleported to the start, and I had to reload a save to avoid minutes of backtracking. All the monsters are stock, so if forced to replay it, I'd either use -fast or throw on a gameplay mod that buffs monsters. The saving grace is that the textures make the outdoors and caves look pretty.
      The text file suggests using Doom Legacy, but few people in 2020 know what that is. Fortunately, the wad ran perfectly for me in GZDoom. It requires jumping and swimming.   Bumped up a star for the cool assets, especially since many were crafted by the author.  
       
    • By Walter confetti · Posted
      "Aah, that hurts!" It hurts indeed, annoying (movie?) sound clip used for player pain, it hurts a lot. This map is not that atrociously bad, actually. Layout is nice and pretty open, and the "throne" room (without a throne) is the best part of the level, but unluckily there's this teleport crazy thing that runs troughs the various sections of the... castle? Tomb? I see more some kind of castle theme here, but i digress, let's return on topic. Ok, there is this teleport travel stuff all around the map that join together the various sections of the map, at the first time it works fine and it's a pretty cool thing, but then things starts to going crazy after you reach the yellow key door (that is, for some reason, hidden from a computer panel and the switch to reach it is hidden too in a alcove that i had to noclip for reach it) and the teleport in the middle of the rooms that randomly spawns you in some random place, and this by touching a complete random teleport line. Wonderful, you don't have the idea. Also, after taking the red key, i've been stuck for quit a long in the already mentioned "throne room" and i had to cheat for finding my way by noclipping almost half of the map. Gameplay is not hard, but... this thing is unforgiving with you. Forget to take the computer map in the cyb's cage? Forgive even to proceed in the damn map! Miss a switch, a teleport line, anything? Game over, man. Also the thing placement looks like is all around the place sometimes, but that's a (really bad) habit of old time maps... Also, is most probably me that i missed out something, but this map have a exit? I didn't find out in any way! Ah yes, the sound effects are mental, this weird ass shit turns you crazy, if not the bad choices with teleport sections didn't it already. Top class. Also, it uses somes of the zombie voices from Eternal Doom (and before that Laura Bayer)? Ok....   In short: a pretty forgettable 1994 map expect for a pair of locations with some of the ugliest sound effects you can ever heard.    
    • By rdwpa · Posted
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