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Suspended in Dusk

   (244 reviews)
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2 Screenshots

About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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TwoDubyaz

  

Recommended if you want to shoot cacos for half an hour with a single barrel shotgun. Little challenge, no surprise, bland design, boring encounters. Seemingly well made if that counts for anything; 1 star for doom, 1 star for the tidy corridors.

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LouigiVerona

  

The detail in this wad is just amazing. It is very realistic. If there would be a base in real life, that's how it'd look. That realism does make things a wee bit boring, because in reality breathtaking locations are not common.

 

I also liked the choice of soundtrack. The music creates a nice atmosphere.

 

Having said that, this is not the most atmospheric map out there. It feels more like a maze, rather than an atmospheric location. Perhaps, more lighting contrast is required, maybe more texture variety, difficult to say.

 

As for the gameplay, it is mostly weak. Design wins over gameplay many times over. This episode is about showing off detailed maps rather than delivering a fun gaming experience. In many cases it's just plain boring. The final boss is probably one of the worst designed bosses of all time - a Cyberdemon stuck in a small room, shooting at you and constantly hiding behind walls.

 

Nevertheless, I do sometimes load this wad up, with a -nomonsters flag, and wonder about...

R.I.P. Espi!

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Agent6

  

Only a couple of levels, 4 to be precise, but I found them to be boring and uninteresting. The 3rd map in particular is ridiculously long and highly confusing, no fun to be found there, for me anyway. The enemy placement is pretty good but some enemies are highly overused, in the last map especially, which is an Archvile party basically.

 

The levels don't stand out from my point of view, at all, there's nothing particularly brilliant about them. The gameplay is not fun either, in fact it's annoying most of the time due to the structure of the levels, which as I previously mentioned, is very confusing. The final battle is also poorly designed due to the Cyberdemon constantly moving left and right (going behind solid walls) which only makes the fight unsatisfactory, and unexciting. There's also 2 keys for 2 doors, and neither the road to reach them nor the fights themselves add much to the overall experience. I honestly had to force myself to finish this, hoping the ending will be epic, but it wasn't. I am glad this is not a 32 map megawad or something similar, but with a couple more levels, because I would've dropped it after the 5th or 6th map.

 

All in all, I found this wad to be nothing more (or less) than mediocre. There's a lot of detail to the levels, and they're not ugly (except perhaps for a muddy area in the last map), but that doesn't redeem the wad for me due to the bad and simply boring (tiresome in the case of the 3rd map) gameplay. I may sound harsh, but that's simply just how my experience was with these levels.

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EmotionalFelineinaMadstate

  

The detail is amazing, and sometimes is overdone in some areas. i'm even amazed that this is compatible with the Vanilla DooM. Somewhat an underrated wad if it weren't for the weird new sounds and combat. The combat is pretty hard to play with, and i ended up dying multiple times due to the lack of ammo supplied in the maps. Aside from that, 3 stars for the detail, and 1 more star for Vanilla compatibility. This wad is recommended to anyone who is willing to punch Arachnotrons with their fists in an attempt to kill them.

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Scotty

  

Wonderfully detailed, intricate and atmospheric maps, unfortunately marred by combat that is either very pedestrian (even by classic standards) or somewhat tedious and slow paced. Worth a look but limited replay value.

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PsychoGoatee

  
Incredible stuff, some of the best Doom I've played! Very atmospheric and intense, with gameplay that is just right for my taste. I'm not always into overly complex potentially confusing maps, but the way Espi does it with lots of good views and great flow just works. A pro. 5/5

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Hitherto

  
Stunning and stylish eye pleasure everythere. Lots better than most of noted zdoomish wads. Those who are bored can try a fastmonsters mode before whining.

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JudgeDeadd

  
While the visuals are above average, the overall gray design is quite monotonous and dull, and the gameplay mostly isn't very interesting, with a lot of plinking at zombies in small rooms.

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Budoka

  
Not as atmospheric as advertised, but I love the complex structures and attention to detail. The mood is IWAD like, reminds me of Evilution a bit. I don't think a wad has to copy the classic Doom mood to work, but I don't mind revisiting it either. Gameplay here is made of puzzles, maze navigation, and ammo starvation. Monster density is low, but the maps are gigantic. Though I think the ammo on UV is a little too tight, especially if one can't find all secrets or guess which order to tackle rooms in.

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Guest

  
Now THIS is how you do detail. Proof that doing the less-is-more vanilla approach to detail works more in favour with Doom's aesthetic than going with the often goofy looking "millions of sectors" detailing you see in a lot of maps that require ports. R.I.P. Espi, you truly were a remarkable member of the Doom community.

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Guest

  
So boring

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Guest

  
Like most Espi works it can take a bit to get into the gameplay, but once you've done so, it's amazing. Even more impressive, perhaps, than B2B, and definitely among the opus works of the author. Everyone needs to experience this wad, and let it sink in.

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Guest

  
Perfect

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Guest

Unknown date

  
downloaded this a long time ago, and thought i had played thru it, so i started it up made it passed the 1st level and it was awesome, wish the Author could of made this into a 32 level megawad :) -magor

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Guest

Unknown date

  
RIP Espi. Quality like always...

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Guest

Unknown date

  
Great. Sometimes I had a problem to find some necessary computer switch and sometimes I got stuck behind some details, but overall 5*. If only I know, how to do this... ;) - Damned

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Lycaon

Unknown date

  
It's fun to play hard and turn it into a sort survival horror, but it looks horrid. GRAY. GRAY ALL OVER THE PLACE. WHY?

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Guest

Unknown date

  
Great level design, but its really hard to get through the levels.

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Guest

Unknown date

  
The greatest wad ever created.

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Guest

Unknown date

  
One of the best episodes of all time.

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Guest

Unknown date

  
This may be awesome, yes, but it isn't quite awesome enough for me.

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Guest

Unknown date

  
A bit sterile in comparison to a lot of wads made before it. But otherwise a decent set. 4/5

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Guest

Unknown date

  
Best doom2.exe wad ever. 5/5

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Guest

Unknown date

  
You, my friend, are a god among wad builders. 5/5

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Guest

Unknown date

  
I just noticed this at the No 1 spot on the ratings (as of this posting). Although I have never played this Wad (yet), I have a feeling that it deserves this spot not only for the game play, but for the author who we tragically lost to cancer. R.I.P. Espi; You will be dearly missed.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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