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Suspended in Dusk

   (248 reviews)
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About This File

A set of four levels, which all push the limits of the good ol' vanilla Doom.

If your computer refuses to cooperate with doom2.exe, I recommend Chocolate Doom: http://chocolate-doom.sourceforge.net/

Has also been tested and found functional on ZDoom. Other ports may or may not break some effects. I really don't recommend playing this on a 3D-accelerated port.


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Gottfried

  

Beautiful vanilla experience. SiD made me feel again 12 years old behind my 486. Really nice, tight and clean base design like I did not see for a while, quite balanced difficulty (UV could have been harder for my taste, but hey, you can't please everyone and I can probably blame my careful approach abusing sniping around corners.. at least I had to think here and there about ammo conservation). Playtime 1-4 hours. Good job, mister!

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elend

  

Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.

 

What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.

 

Absolutely gorgeous in all aspects, amazing works.

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P41R47

·

  

Breathless!

I'm still processing this materful achievement.
The maps feels organic themselves, with subtle transitions between places. Texture work here is at it highest point, with deatails and details everywhere. I don't see any other wad that did what Espi did with Suspended in Dusk.
Just thinking of a megawad in this style blows my mind.
But unfortunatelly, that might be impossible, as that star disappeard from the firmament.
Thanks Espi for this amazing work.
I hope that, someday, somebody take the torch you left.

Rest in Peace, Espi.

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droopy

  

Probably, not the top cacowardworthy mapset by today's standards, but still very solid. Levels are complex and full of details, perfect ammunition balance, there are no bland "box-rooms", no boring layouts, however, maps two and three may be too difficult to navigate. Because of the labyrinth-like design and lots of backtracking, exploration becomes quite confusing as you discover more and more rooms. Also, there are lots of claustrophobic rooms, which I personally hate in Doom. But the wad is good nevertheless. Definitely try it!

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TwoDubyaz

  

Recommended if you want to shoot cacos for half an hour with a single barrel shotgun. Little challenge, no surprise, bland design, boring encounters. Seemingly well made if that counts for anything; 1 star for doom, 1 star for the tidy corridors.

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LouigiVerona

  

The detail in this wad is just amazing. It is very realistic. If there would be a base in real life, that's how it'd look. That realism does make things a wee bit boring, because in reality breathtaking locations are not common.

 

I also liked the choice of soundtrack. The music creates a nice atmosphere.

 

Having said that, this is not the most atmospheric map out there. It feels more like a maze, rather than an atmospheric location. Perhaps, more lighting contrast is required, maybe more texture variety, difficult to say.

 

As for the gameplay, it is mostly weak. Design wins over gameplay many times over. This episode is about showing off detailed maps rather than delivering a fun gaming experience. In many cases it's just plain boring. The final boss is probably one of the worst designed bosses of all time - a Cyberdemon stuck in a small room, shooting at you and constantly hiding behind walls.

 

Nevertheless, I do sometimes load this wad up, with a -nomonsters flag, and wonder about...

R.I.P. Espi!

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seed

  

Only a couple of levels, 4 to be precise, but I found them to be boring and uninteresting. The 3rd map in particular is ridiculously long and highly confusing, no fun to be found there, for me anyway. The enemy placement is pretty good but some enemies are highly overused, in the last map especially, which is an Archvile party basically.

 

The levels don't stand out from my point of view, at all, there's nothing particularly brilliant about them. The gameplay is not fun either, in fact it's annoying most of the time due to the structure of the levels, which as I previously mentioned, is very confusing. The final battle is also poorly designed due to the Cyberdemon constantly moving left and right (going behind solid walls) which only makes the fight unsatisfactory, and unexciting. There's also 2 keys for 2 doors, and neither the road to reach them nor the fights themselves add much to the overall experience. I honestly had to force myself to finish this, hoping the ending will be epic, but it wasn't. I am glad this is not a 32 map megawad or something similar, but with a couple more levels, because I would've dropped it after the 5th or 6th map.

 

All in all, I found this wad to be nothing more (or less) than mediocre. There's a lot of detail to the levels, and they're not ugly (except perhaps for a muddy area in the last map), but that doesn't redeem the wad for me due to the bad and simply boring (tiresome in the case of the 3rd map) gameplay. I may sound harsh, but that's simply just how my experience was with these levels.

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EmotionalFelineinaMadstate

  

The detail is amazing, and sometimes is overdone in some areas. i'm even amazed that this is compatible with the Vanilla DooM. Somewhat an underrated wad if it weren't for the weird new sounds and combat. The combat is pretty hard to play with, and i ended up dying multiple times due to the lack of ammo supplied in the maps. Aside from that, 3 stars for the detail, and 1 more star for Vanilla compatibility. This wad is recommended to anyone who is willing to punch Arachnotrons with their fists in an attempt to kill them.

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Scotty

· Edited by Scotty

  

Wonderfully detailed, intricate and atmospheric maps, unfortunately marred by combat that is either very pedestrian (even by classic standards) or somewhat tedious and slow paced. Worth a look but limited replay value.

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PsychoGoatee

  
Incredible stuff, some of the best Doom I've played! Very atmospheric and intense, with gameplay that is just right for my taste. I'm not always into overly complex potentially confusing maps, but the way Espi does it with lots of good views and great flow just works. A pro. 5/5

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Hitherto

  
Stunning and stylish eye pleasure everythere. Lots better than most of noted zdoomish wads. Those who are bored can try a fastmonsters mode before whining.

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Havoc Crow

  
While the visuals are above average, the overall gray design is quite monotonous and dull, and the gameplay mostly isn't very interesting, with a lot of plinking at zombies in small rooms.

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Budoka

  
Not as atmospheric as advertised, but I love the complex structures and attention to detail. The mood is IWAD like, reminds me of Evilution a bit. I don't think a wad has to copy the classic Doom mood to work, but I don't mind revisiting it either. Gameplay here is made of puzzles, maze navigation, and ammo starvation. Monster density is low, but the maps are gigantic. Though I think the ammo on UV is a little too tight, especially if one can't find all secrets or guess which order to tackle rooms in.

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Guest

  
Now THIS is how you do detail. Proof that doing the less-is-more vanilla approach to detail works more in favour with Doom's aesthetic than going with the often goofy looking "millions of sectors" detailing you see in a lot of maps that require ports. R.I.P. Espi, you truly were a remarkable member of the Doom community.

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Guest

  
So boring

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Guest

  
Like most Espi works it can take a bit to get into the gameplay, but once you've done so, it's amazing. Even more impressive, perhaps, than B2B, and definitely among the opus works of the author. Everyone needs to experience this wad, and let it sink in.

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Guest

  
Perfect

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Guest

Unknown date

  
downloaded this a long time ago, and thought i had played thru it, so i started it up made it passed the 1st level and it was awesome, wish the Author could of made this into a 32 level megawad :) -magor

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Guest

Unknown date

  
RIP Espi. Quality like always...

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Guest

Unknown date

  
Great. Sometimes I had a problem to find some necessary computer switch and sometimes I got stuck behind some details, but overall 5*. If only I know, how to do this... ;) - Damned

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Lycaon

Unknown date

  
It's fun to play hard and turn it into a sort survival horror, but it looks horrid. GRAY. GRAY ALL OVER THE PLACE. WHY?

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Guest

Unknown date

  
Great level design, but its really hard to get through the levels.

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Guest

Unknown date

  
The greatest wad ever created.

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Guest

Unknown date

  
One of the best episodes of all time.

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Guest

Unknown date

  
This may be awesome, yes, but it isn't quite awesome enough for me.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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