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The Weapons Resource Wad

   (67 reviews)
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5 Screenshots

About This File

A spin-off of the Monster Resource WAD, this is a collection of DECORATE weapons created by the ZDoom community. Authors are allowed to freely use and/or modify any of the weapons and sprites contained in this wad to their heart's content.


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Doomkid

  
It's a bunch of guns ripped from Duke, Shadow Warrior, etc and slapped into Doom, half of them are kinda dodgy in terms of animation. The magum literally grows in Doomguy's hand as he fires.. I thought this wad was amazing when I was younger, but it hasn't aged well at all.

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Javulas

  
Hardly anything in here fits that Doom feel.

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Lycaon

  
Just terrible. Nothing looks good.

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Guest

Unknown date

  
i love it 5/5

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Guest

Unknown date

  
The weapons are actually made better and are more interesting than the any of the ones in the realm667 armory.

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Guest

Unknown date

  
So, won't that run in the newer Zdoom versions? I think I have a newer than the one specified but I get a crash ;P Anyways,. downloading the one specified now and I'll check again..

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Guest

Unknown date

  
congrats guys, I really enjoy the Lightsaber -KingofFlames

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Unknown date

  
Sweet stuff. The BGF11k kicks major ass. Congrats on all the work. -NecroMage

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Guest

Unknown date

  
WOW is this AWESOME!!!!!!

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Unknown date

  
Totally kick-ass. This is what got me back into editing for Zdoom :D No joke! -Inuyasha_989

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Unknown date

  
WOAH! Awesome, the Duke 3D Shotgun(s) are awesome!

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Guest

Unknown date

  
very coooooooool!!!

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Guest

Unknown date

  
I wonder how much intellectual property is in here. IOW: how much this is a big rip-off. Besides that, imho almost all weapons do not fit at all in DooM. 2/5 for the effort.

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Guest

Unknown date

  
crap upon crap of rips and same pointless junk. no wonder many wads dont use many of em.

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Guest

Unknown date

  
Wow...With the necromomekon, it's fun to compete with spells with the archviles!

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Unknown date

  
It's a mixed bag. Some of the stuff is ok while most of the other stuff was crap. 2/5

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Guest

Unknown date

  
I don't know how anyone thought this was a good idea.

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Unknown date

  
Alot of "me-too" weapons in here, but hey, for every me-too weapon we have 3 awesome original weapons. Also, damn that Marty Kirra's Dust Blower is awesome.- Marty Kirra

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Unknown date

  
fucking excellent. 5/5 - Xolzo a pleasure to play, an honor to kill.

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Unknown date

  
Greatest, weapon mod, EVER.

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Unknown date

  
i saw this mod. downloaded it. SHIT MY SELF WHEN I PLAYED IT made a shrine to these people [not littarly] and bowed down [to my computer] authors. i salute joo

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Unknown date

  
Dude, I remember downloading this back in 2005, when Zdoom was still building the 3d atmosphere. It's WADs like this that bring back good memories.

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Unknown date

  
Pretty Cool

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Unknown date

  
nice stuff, but looking very dated these days

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Unknown date

  
THANK YOU SO MUCH

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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