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Phobos Strike

   (11 reviews)
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About This File

The old Phobos map I did back in January.


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Meril

  
Good, well designed map. A lots of action, a lots of traps. In my opinion difficulty is medium, there isn't any big challanges. 4/5, becouse there's too many switches, and backtracking.

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doomedwarrior1981

  
It's decent not bad not great but it is a fun little E1 styled level to run through

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Guest

Unknown date

  
Poor

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Guest

Unknown date

  
nice details, nice level

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Guest

Unknown date

  
Fucking sucks

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Guest

Unknown date

  
This is dated August 2005. The overwhelmingly negative reviews baffle me; it's a good-quality retro E1 level, with 300+ monsters and an open-plan feel. It has a lot of sloppy texture errors, and a couple of graphic oddities that should have been polished away, but there's nothing seriously wrong with it, although it gets a bit monotonous as it goes on (the map feels like three good short E1-style levels munged together).

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Unknown date

  
Reviewers 1 & 3 are retards, this is a decent little map. Reviewers 2 & 4 ... I agree! 4/5

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Unknown date

  
A very nicely crafted map; I don't know why anyone would vote this less than a 3. I could probably nitpick the heck out of Bloodskull's older maps like this, but I've generally liked his style and this map is no exception.

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Unknown date

  
You can't escape the start room in PrBoom Plus, which makes me think the wad was only tested in ZDoom - tsk tsk! Otherwise, nice map.

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Unknown date

  
Apart from the multitude of fundamental errors in this map, some listed above as well as; impossible secrets, unexpected traps (doors close and cannot be reopened) and visual anomalies due to poor construction, this is a fairly decent map and should have been a 4/4 wad. I'm too lazy to see what other work you have created - they're probably poorly built due to your inherent bone-idle laziness. Pull your socks up! Due to the errors 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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