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Phobos Strike

   (11 reviews)
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About This File

The old Phobos map I did back in January.


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Meril

  
Good, well designed map. A lots of action, a lots of traps. In my opinion difficulty is medium, there isn't any big challanges. 4/5, becouse there's too many switches, and backtracking.

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doomedwarrior1981

  
It's decent not bad not great but it is a fun little E1 styled level to run through

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Guest

Unknown date

  
Poor

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Guest

Unknown date

  
nice details, nice level

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Guest

Unknown date

  
Fucking sucks

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Guest

Unknown date

  
This is dated August 2005. The overwhelmingly negative reviews baffle me; it's a good-quality retro E1 level, with 300+ monsters and an open-plan feel. It has a lot of sloppy texture errors, and a couple of graphic oddities that should have been polished away, but there's nothing seriously wrong with it, although it gets a bit monotonous as it goes on (the map feels like three good short E1-style levels munged together).

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Unknown date

  
Reviewers 1 & 3 are retards, this is a decent little map. Reviewers 2 & 4 ... I agree! 4/5

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Unknown date

  
A very nicely crafted map; I don't know why anyone would vote this less than a 3. I could probably nitpick the heck out of Bloodskull's older maps like this, but I've generally liked his style and this map is no exception.

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Unknown date

  
You can't escape the start room in PrBoom Plus, which makes me think the wad was only tested in ZDoom - tsk tsk! Otherwise, nice map.

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Unknown date

  
Apart from the multitude of fundamental errors in this map, some listed above as well as; impossible secrets, unexpected traps (doors close and cannot be reopened) and visual anomalies due to poor construction, this is a fairly decent map and should have been a 4/4 wad. I'm too lazy to see what other work you have created - they're probably poorly built due to your inherent bone-idle laziness. Pull your socks up! Due to the errors 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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