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Decay-Sewers

   (7 reviews)
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The sewers map in my project "Decay"


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Unknown date

  
I like this map. That good old doom feel to it and a nice challenge at the end. It's one of those levels a person keeps so they can go back to play it again later. 3/28/07

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Unknown date

  
Kinda sucks

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Unknown date

  
This rather small map is looking good, with many nice details and great lighting. It's the typical UAC-base with computer terminals, wires and crates in dark halls. Gameplay is ok and not too rough, but becomes a real challenge at the end. I needed several trials and savegames to survive the final battle. 4/5 -Milian

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Unknown date

  
An excellent compact level with a hectic monsters-teleport-in to-locked-room bit. I ended up getting the rocket launcher right at the very end, after killing everything, which amused me. Reminded me of the second level of DoomII for some reason (but much better).

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Unknown date

  
Pure crap, pure design, mediocre gameplay. Save your time and avoid.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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