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Europe

   (70 reviews)
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This is a huge giant map thtat try to emulate ambients of the real life, including Castle, Subway, City, and some more. All of them only using DooM original textures.


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HUNdebLeonidasX

  

1 hour about slaughtering huge amount of weak monsters in a castle/hotel, subway, city for one hour. Time well spent
Even if the maps starts with repetitive corridors the later parts of the map are pretty creative for an older city themed wad using only stock textures. 
 

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Unknown date

  
As someone living in Europe, I can attest this is a perfectly accurate depiction of everyday life. 5/5

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Unknown date

  
i like a challenge. playing it with "fast monsters" and on fourth difficulty. cant do 5th. thankx for map! - audrea

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Unknown date

  
IT'S FUCKIN GREAT! PD: FUCKIN GRINGOS, DONT HATE THIS MAP, ARE YOU STUPID?

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Unknown date

  
This is a huge TNT-inspired level only at a larger scale. It's not particularly life-like, nor is it anything original. Only good if you like pumping hordes of sergeants (or getting pumped) full of magnum buckshot with the SSG, and scooping all the ammo you can get by sweeping the map upside down several times. 2.5/5 rounded down to 2 :-( -Maes

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Unknown date

  
It's kinda big but you know I really enjoyed that! I was fine with health (played on the easiest level though). Some of the structures are funny or neat looking here! Lot's of action..

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Unknown date

  
Unfortunately completely unplayable, because of gigantic, cofnusing spaces; 1700 monsters; and a repetitive music. The author however put a lot of work into it. some of the ideas (although not super-original) are still used in domm far too little. Still, the execution of these ideas leaves much to be desired. 2/5 -- ellmo

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Unknown date

  
One of my favoutites huge maps. 5/5

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Unknown date

  
This is not a TNT style level. this is what we call garbage. The guy wasted his time making this huge unplayable level. This map is not perfect. If you think it is perfect you must have some kind of brain disease. There is simply not enough ammo or health. It's unplayable. It's horrible too. The map's architecture is incredibly basic. The only comments that are shit here are the morons rating this anything higher than a 3 out of 5. I give it a 1/5.

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Unknown date

  
If you don't actually go in expecting it to be a regular map, this is pretty great, nice to have a really wide open area to explore. Yeah, the monsters were a little much, and the water area needs fixing up, but I found a lot of really nice touches in this. Just don't try to play through it in one sitting, unless you're into that kind of thing.

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Unknown date

  
If you ACTUALLY sit and play through this, it's not a bad map at all. The detail is nothing like 1994 or 1995, and considering how large it is, it's actually pretty reasonably detailed, and sometimes really clever tricks are used for architecture, all using original Doom textures and features. Compared to something like Dawn of Reality, this is as big (if not bigger) and closer to actual HR Doom gameplay. Ammo and health require a lot of backtracking though. It's a must play. Revisited to 4.5/5 -Maes

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Unknown date

  
Had some nice touches. -der finska otaku

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Unknown date

  
Very huge, hard, and beutiful map. There are bigger, but this is brillant 5/5

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Unknown date

  
I liked it! You get all the ammo from the zombies, so mapper doesnt have to put ammo at all. I liked the detail. "This is not a TNT style level." Its not, its much better :D 5/5

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Unknown date

  
Boring

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Unknown date

  
I'm not a fan of mass monsters. Flame away. 2/5

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It is a map? No, it is a shit. 1/5

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Unknown date

  
Best WAD ever!!! 5/5 - Optimus

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Unknown date

  
hmmm thair is only won word to discribe this wad.... SHIT

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Unknown date

  
The amount of health available in the map barely exceeds the monster count. 1/5 - Belial

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Unknown date

  
THE FINAL COUNTDOWN

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Unknown date

  
After reading the reviews I was expecting something a lot worse. Just finished it on UV total time: 1h55 mins. I died once on first run (arch-vile got me). The lack of health makes you feel quite edgy not knowing what to expect and when you do find health: berzerk, soul spheres and a megasphere at the end you do feel quite a relief. I didn't bother killing all the monsters (as recommended) and ended up about 1700/1800. It wasn't much to look at but 4/5 from me because I enjoyed it.

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Unknown date

  
Definently a neat idea,You guys should try playing through it.

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Unknown date

  
I like big maps. Five hours playing. One of the best maps. 5/5

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Unknown date

  
This is dated September 2005. It's big but not very good; you fight 1,700+ mostly weak monsters - imps, former humans - in a series of square corridors that resemble something from 1995, but larger. It's superficially fun just because of the volume of slaughter, but it's boring! It feels like the kind of thing map designers would have made in 1995 if they had had limit-removing ports back then, but no talent for gameplay.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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